I agree completely. The problem with Gameloft games is you can easily identify the exact game that they copied to make their own game. Inspiration is unavoidable, and with many games you can see the many different games that they drew inspiration from, but if you can easily identify a single game that was the only source of inspiration, that's just ripping someone off and is completely unethical.
Yes I agree, but most of their games are shallow and uninspiring, except for few games like you said spiderman, mc2 and Nova2. I dont mind if they copy thier games but preaty much all thier games look like they are the same. I guess they need to upgrade their engine. It doesn't have to be unreal engines, just their games have to make us WOW, like EA did with Dead Space and now with NBA Jam. Oh, I wish they also update their games but it's not only GL but the blame also goes to EA.
It blows my mind how could anyone defend Gameloft. They are shameless copycats that release utterly bland, mediocre and uninspired products, thinking that they can "fill the gap" or bring "console-like experiences" to the owners of iDevices who can't distinguish betwee what a Halo or Nova is. Get this: there are even reports that these guys literally steal other people's work (assets) and just change them slightly just so they can't get sued. They are an example of everything that's wrong and doesn't work with the appstore.
I've never had a problem with Gameloft, they have filled a niche. Yes they do alot of "copycat" games but usually its genres that really didn't have anything before on iOS. If your trying to convince a console gamer that iOS is a legitimate gaming platform its far easier to do it with the average gameloft game than it is with the average flash game like puzzler. One thing people forget is that Gameloft wouldn't have the need to "copy" popular games if the bigger companies actually took the risk and tried to put some of the better titles on the platform. I'd rather have something that is similar to a game i like than nothing at all...and that was the situation before Gameloft got involved. They have proven they have talent I think its a safe bet that as their presence gets bigger so will their willingness to take risks and branch out.
I would rather have Gameloft games than not have them at all, and my only complaint about them is that they only care about money, and they don't care that much about their customers. Most of their games don't even get 1 update! I'd at least appreciate some bug fixes, but not even that.
They're also the top grossing company in the AppStore, so clearly they're the definition of everything that works. They give the majority of iOS gamers what they're looking for and make a great deal of money while at it. Most iOS gamers appreciate what Gameloft has done for the iDevice. You should seriously avoid any thread about Gameloft if you have the exact same shit to give every time. No one wants to hear it anymore, and you always just end up being flamed.
So? Does that mean is it any good? NO. Justin Bieber is the most popular artist on Youtube by a billion times. Does that make him any good or proves anything about the quality of his music? NO. If you get so offended and defensive about my comments, just ignore them pal. I'm not forcing you to bow down and obey anything I say.
I love how when people speculate about Gameloft's next game, they always say "So, which game do you think Gameloft is gonna rip off next?". But what I hate the most is that most of their games aren't of very good quality. Everyone always brags about how the iPhone is more powerful than the DS, but then why is the expectation for quality so much lower? Hero of Sparta got rave reviews for being essentially a generic hack and slash game on the iPhone, but when it came to PSP minis it got less praise (likely because God of War was available on the PSP). Here is a hint Gameloft, not every hack-and-slash game has to be loosely based on Greek mythology. At least try to be original. And the first Gangstar, while being ahead of it's time, was a poor man's GTA for a lack of variety in the missions, generic characters who are terribly racist, and all-in-all it was just a whole lot less fun. And while the first one can be given a pass for being the first of it's kind, the sequel wasn't much better and added even more problems. Gangstar shouldn't even be considered the GTA game of choice on the app store anymore considering Chinatown Wars is available and is a whole lot more fun (despite still being a top-down game). I hope that one day there is a better alternative of Gameloft on the app store. They try to cover so many genres that are the polar opposite of each other and most of the time they just don't know what they're doing. Eternal Legacy was a terrible JRPG (if you can even call it that) that completely ignored everything that matters in a JRPG (but it still got good reviews, I swear if that game got released on DS or PSP it would get destroyed). Does anybody know that Chaos Rings exists and is a much better game? Hell, I'd rather just play one of the many KRPGs on the iPhone that that worthless garbage. I hope the companies who Gameloft are ripping off in the first place come to the app store and make Gameloft's shameless ripoffs redundant. Rant over.
You're comparing something that's free to something has value. Sure, he's one of the top artists on youtube, but if you check out his sales...yeah, his audience doesn't extend beyond the 10-16 year old teenage girl. But yeah, their games are good. No FPS can even compare to what gameloft has made. No online system can compare either on the iOS. And um, no ones forcing you to post trash here on TA either. All you ever do is declare the superiority of other devices/consoles in comparison to the iDevice. No one here wants to hear it. I'm guessing you get TA mixed up with IGN quite often when typing in the URL.
You keep proving my point. The "fact" that Gameloft's FPS's for iOS are "good" doesn't actually mean they are good games. Other people here that also "troll" like me have explained why many times. I find hilarious that according to you, nobody wants to read my comments, yet you are the first replying to them. Like I said, if they offend your feelings, avoid them buddy. Because I enjoy watching the reactions of people like you Now seriously, I'd be trolling if I just entered a thread and said "Gameloft blows" and then I got out. I'm writing legitimate reasons why I think this company is terrible, and trying to back up my arguments. See the difference?
Everything is relative, but only to the extent of a fair comparison. Comparing Gameloft's FPS to other available ones and any titles I've played on the PSP/DS make it good. That's the thing. You can't judge a game if there's no basis for comparison. You can't say it's not a good game if you can't come up with something that's better on a comparable platform. Nova 2 and MC2 are good because they're the best we've known to date on the iOS device. That's why they're good. You're playing them with preconceptions due to home console experiences and mindset. That's not very fair. Gameloft may be doing things that don't find approval in many people's eyes, but they're doing many iOS games an enormous favor. Not all of us are interested in using the iDevice to play Angry Birds and Doodle Jump. The best argument I can give is that they bring to our device what no other company has the resources to, or are willing to, despite how much it feel like they're ripping off other games.
I just played through Shadow Guardian after buying it for 0.99 on the valentines day sale. And I liked it alot. But you can't avoid the unavoidable. The voice acting really hurt to listen to, and the sound editors did a really mediocre job. Cmon, I can't even hear my own character's footsteps. The thing that really shined about the game was the graphics and the gunplay. It felt great, and the # of weapons at your disposal really spiced this up. It just needed grenades. And as for sound, the sound of the weapons was great, and the AI was great too. But the overall sound was pretty horrible. Gameloft had just a little more to go to make a really great game. I'm kind of dissapointed that they didn't go all the way. But I'll cut them some slack, after all it's only their second tps that they have made, I believe. Hope there is a sequel, the game has alot of potential.
But see, that's the thing. It's too hard, or nearly impossible, to bring perfection the first time around, and even Gameloft can't step up to that. However, they don't have the time to go back and bring more content to their games if they're trying to make money. They're a huge company with a myriad of workers that need to be paid, and going back to old games just isn't going to cut it for paychecks. The world doesn't work the way we want it to. Gameloft isn't going to spend additional resources going back to an old game unless it's to fix a bug or add some kind of technical update. The opportunity cost between satisfying older customers and working to push a new game out that'll make it high up into the charts at a $6.99 price is way too substantial. Sure, they may lose a few customers due to this, but the point of every corporation in the world to try and make profit.
Yes, as much as I would love some new voice actors and story writers, gameloft doesnt make that much profit that they can afford things like that. At least I think that's the case. If they're just being cheap then thats really too bad. I'd really love it if more people bought Gameloft's games just so they could continue making more awesome games.
People want console quality for 99 cents. I dont usaully respond because I see too many ridiculous comments here. Repeat after me , you get what you pay for , you get what you pay for. For 6.99 games like zombie infection are a steal. Shadow guardian is a major steal, yet people complain. Until iphone buyers want to reach into thier pocket , this is the best thier going to get. And your getting well worth your money if you ask me.
The thing is, Gameloft games are trying to achieve home console-quality, yet fall flat on their faces. Don't get me wrong, I enjoy some of their games, but most if not all are shameless copies that are terrible compared to the original.
But not so horrible that people won't buy them right? That's all that matters in a sense for any big corporation. They have enough customers who believe their games are good enough to warrant future purchases of all their new titles. And honestly, I don't think any of their recent titles within a year have been crap besides Eternal Legacy. Everything else blows out the competition of similar games on the iOS by far. And yes, I've bought everything they've come up with..and I think rewinding a year is a good enough time length to call recently. Going beyond that might yield some poorer games.
So it seem to me if you made this remark , then they werent terrible because you brought alot of thier games. Plus if your comparing a gameloft game to a $60 console game, to be frank your an idiot. Gameloft games are far from terrible and add to the fact they are deeper than most of the games here. The only people that could possibly hate gameloft is 1) Other jealous developers 2) Teenagers who can't get far into thier games 3) People who buy thier games and hate when the price drops 4) Plain and simple people who hate period Then you have people like Omega-Fail who just argues because he is fail.