How Many Beta Testers Do You Need? What's Ur Experience?

Discussion in 'Public Game Developers Forum' started by Hug_a_Panda_Ben, Oct 22, 2009.

  1. Manojalpa

    Manojalpa Active Member

    Dec 5, 2009
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    Game Producer
    Ithaca, NY
    Just to substantiate some of this with HCI (Human-Computer Interaction) research:

    5-20 is considered the "ideal" for exactly the reasons mentioned (2 users will probably overlap with about 50%+ of the bugs they find, and so on). This number was arrived at by Jakob Nielsen and substantiated by a few other HCI researches (see Article). The idea is that you need 5 users from each 'group'. Your users need to be comparable - so you'd need 5 no0bies and 5 experienced players, because the bugs and issues they'd find would be quite different. I absolutely recommend letting people test your game who are unfamiliar with conventional games. Some things that an experienced player will take for granted could be absolutely nightmarish to a new user. Account for that!

    Another excellent suggestion mentioned was to give users tasks to complete - this hones their attention, gives them clear and measurable goals, and makes them feel like they accomplish things (sound familiar, anyone? User testing works just like most games! :))

    If anyone's interested in how to create those tasks and look at playtesting over the whole course of development (not just beta), here's a presentation on different methods and what you can get out of playtesting at various stages of development.
     
  2. EssentialParadox

    EssentialParadox Well-Known Member

    Sep 21, 2009
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    UK / Toronto
    Cool - thanks for posting those links.
     

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