2xl atv offroad and 2xl Supercross. And I also like The Tiger Woods games' control, I find them very good and fluid.
COD: Zombies with dual sticks and the sensitivity just right. Then it looks like it jumped off my 360 and I only have 5 buttons on the controller. I have a 2nd gen, a 3rd gen, and a 3GS. The 3GS/3rd gen .... oh my gosh. Amazing with any game, almost.
That's another reason I feel my $10 well spent, I can take any control option and tweak it to my liking. Basically, anyone can find perfect controls in COD: NZ Along with Jet Car Stunts and Snail Mail, iSR is a dreeeaaaaam to play.
My two picks for smoothest controls are MINISQUADRON, and ARACHNADOODLE. Undoubtedly these games show just how well their control method works
Ah, MiniSquadron, I'll +1 that. Also, I haven't played Arachnadoodle, but it reminded me; Spider: SOBM anyone? Not sure if its already been mentioned.
MiniSquadron -has the most effective and intuitive virtual d-pad that I have yet used on any game. No up/down/left/right/diagonal... more like a full, smooth 360 degrees. Extremely fluid. Developers take note!
The control system on Jet Car Stunts took two people to get it right (Luke and I) - there's some pretty clever stuff going on under the hood... From the math involved (Luke) and the OS delivering reliable accelerometer data (myself). I spent a week of late night working hell getting the OS the behave on all the iDevices. Reading this thread has made all that work worth while I'm pretty proud that True Axis were the first company to nail accelerometer controls on a car game... we had to because the game demanded it and anything less would of been a major fail for the game. It's great to read when people talk about the game and blame their own skills when they fail a track and not the controls!
I would say Real Racing has the smoothest controls. It's was the first portable game that I felt had presented a smooth horizontal steering gradient. Amazing how Firemint figured out how to do it without anything even remotely on its level having preceding it on this platform. Pretty impressive too how they managed to conserve cycles for a reasonable AI, and still had enough left over to handle the music. In the end, however, it was just the same-old racing experience. JCS is more fun in the long run.
Beatrider, Need for Speed series, Isotope, iBlast Moki, Inotia 2, Zenonia, Spider, and MiniSquadron (though the game is too hard -.-).