Fuzion: A word puzzle RPG (sneak preview)

Discussion in 'Upcoming iOS Games' started by pharmx, Sep 17, 2009.

?

Should I change my game's name?

  1. No, keep it as Fuzion...it sounds cool

    17 vote(s)
    23.6%
  2. Yes, change it to better fit the theme

    36 vote(s)
    50.0%
  3. maybe, but only if Kanye lets me finish

    19 vote(s)
    26.4%
  1. pharmx

    pharmx Well-Known Member

    Jan 29, 2009
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    Hehe, well bottom line is if you don't like anagram based word games, you most likely won't like this game....I just don't want anyone to think this game is a full RPG like RavenSword or Dungeon Hunter. :D
     
  2. pharmx

    pharmx Well-Known Member

    Jan 29, 2009
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    Right now I'm thinking of pricing it at $2.99. As for the release date, if all goes well, I'm hoping to submit by mid to late October. If the kind people at Apple want to give me a birthday present, it will be approved right around Halloween, which fits in nicely with the overall mood of the game :D
     
  3. d1

    d1 Well-Known Member

    Sep 19, 2009
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    2.99 sounds like a good price. but yea hopefully apple doesnt lag..just do lottttts of testing and double check their guidelines lol
     
  4. pharmx

    pharmx Well-Known Member

    Jan 29, 2009
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    Between my programmers and my beta testers, we should be alright :D
     
  5. pharmx

    pharmx Well-Known Member

    Jan 29, 2009
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    I want to add some voice overs for the main story, but the app looks like it's already going to be huge with all the audio and graphics...what do you guys think? Will it be worth it?
     
  6. skyye06

    skyye06 Well-Known Member

    Jul 21, 2009
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    well if its over 10 mb why not?;)...they will only think that there is more content. well unless the voice overs are lame.
     
  7. drenmc

    drenmc Member

    unless you have a really compelling reason to add it, you might just leave it out. You have a lot going on in the game already, maybe wait until the first update to see if it's the sort of add that would make sense, or if it bring more of a complete experience to the bigger picture. Hate to see you lay out more upfront for something that might not be too necessary, or bog you down in further details so close to launch.

    If you do want to do V/O, lemme know, as I do know some good voice talent and could record it for you. Even still, I think it may be better to wait and be sure the beta is playing awesome. My .02
     
  8. d1

    d1 Well-Known Member

    Sep 19, 2009
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    good! glad to hear that :)

    yea you might as well..i mean if its already over 10mb then u might as well go all out lol
     
  9. pharmx

    pharmx Well-Known Member

    Jan 29, 2009
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    Yeah, originally I was thinking of the 10 mb limit and how to keep it under that so that people can buy it randomly...but then as we started looking at all the things we would have to cut out, I figured that it wouldn't be worth it to do that. I don't see my target audience as the impulse purchase crowd, even though this is a word game.

    If this was a 99 cent title I'd maybe consider it a bit more, but since it's priced at a higher tier, I'm hoping that I'm not making a mistake by excluding the impulse buyers who want their application immediately no matter where they are.

    Right now the music alone is over 10 mb!! :eek:
     
  10. skyye06

    skyye06 Well-Known Member

    Jul 21, 2009
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    damn thats a sh!t load of music!
     
  11. Devilishly Good

    Devilishly Good Well-Known Member

    May 1, 2009
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    The Underworld
    yeah, don't leave stuff out just to stay under 10mb

    woo hoo, that's the size of the music even after compression?
     
  12. skyye06

    skyye06 Well-Known Member

    Jul 21, 2009
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    If I had to guess i say its around 80 mb(compressed)...am i right?
     
  13. pharmx

    pharmx Well-Known Member

    Jan 29, 2009
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    Not quite that high...I think the audio is coming in at right under 40mb if we don't add or chance anything.
     
  14. pharmx

    pharmx Well-Known Member

    Jan 29, 2009
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    It definitely wouldn't be lame, but I might save this for a nice content update instead.
     
  15. sinuyan

    sinuyan Active Member

    Oct 4, 2009
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    i so wish i was part of the team developing this game. the are my absolute favorite games. i love being able to step away and still be thinkin tryin to figure out that one seemingly impossible puzzle. :)
     
  16. labyrinthworm

    labyrinthworm Member

    May 12, 2009
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    I didn't look through the entire thread but i'd take a look at Bookworm Adventures, pretty similar in concept.
     
  17. pharmx

    pharmx Well-Known Member

    Jan 29, 2009
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    I don't think that's out yet for the iPhone is it? I've never played Bookworm Adventures, but I own the original Bookworm on the iPhone. That one is not like this game at all...more like Wordsworth.

    I love word games a lot though, so hopefully Bookworm Adventures makes an appearance!
     
  18. pharmx

    pharmx Well-Known Member

    Jan 29, 2009
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    You want to be part of the team developing? :eek:

    I'd be more than happy to share some of the financial burden with you ;)

    No seriously, any and all ideas/feedback you have, throw them at me. Just out of curiosity, when you say favorite games, which genre are you referring to? word games or rpg games? or do you mean hybrid games?
     
  19. pharmx

    pharmx Well-Known Member

    Jan 29, 2009
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    I'll take my audio engineer's advice :D
     
  20. pharmx

    pharmx Well-Known Member

    Jan 29, 2009
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    So for a pre-release contest, I was thinking of doing an iTunes gift card as the prize. The contest would involve coming up with names for a couple of the Boss monsters. Winners would be decided upon by the beta testers :D

    I'll put up an official thread in the promo section, along with the rules, etc.

    Once the game is released I'll have some more contests with promo codes as prizes.
     

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