Forgotten Memories - A psychological survival horror

Discussion in 'Upcoming iOS Games' started by kugi_igi, Dec 10, 2009.

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  1. JBRUU

    JBRUU Well-Known Member

    May 9, 2012
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    FM looks nearly identical to a console horror game from the screens and gameplay I've seen
     
  2. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    That's the goal mind you. We want to bring a complete horror experience (from graphics all way up to gameplay) on mobile devices (not just a half baked tiny game). :)
     
  3. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    How about the replayability? I think I read somewhere in this thread that the game will have different endings, and that's cool, but will it have anything else? For example, in Silent Hill Origins you get some special weapons/costumes after reaching some goals and the second time you play the game you get a key for the UFO ending.
     
  4. tatoforever

    tatoforever Well-Known Member

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    You will have several endings but also several places and stuff to unlock/discover.
     
  5. JBRUU

    JBRUU Well-Known Member

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    #1945 JBRUU, Aug 28, 2012
    Last edited: Aug 28, 2012
    You truly aren't skimping out on anything. Several different endings. Sweet. I just love survival horror but too often find little replayability (dead space both console and iOS I'm looking at you) but this is awesome news :D

    A little off topic, but I had a question for you as a dev: with current mobile hardware, do you think a port of Amnesia: The Dark Descent is feasible?
     
  6. JBRUU

    JBRUU Well-Known Member

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    I think you're defintely achieving that from what I've seen. I know I've said this a dozen times but I can't wait for release.

    Isn't the teaser trailer (where the girl finds a weird skull, drops the flashlight and screams at the apparition) an in-engine cutscene?
     
  7. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    Cool! With hidden bosses? :D
     
  8. JBRUU

    JBRUU Well-Known Member

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    Lol I remember in dead space iOS there were hidden rooms, and if you discover them and walked in there were hidden hallucinations that were just creepy, one or two terrifying.
     
  9. JBRUU

    JBRUU Well-Known Member

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    Hmm here's an interesting thought. Wouldn't you say that unity is a far more efficient engine than Gameloft's in-house one? Their more recent games like TDKR and NOVA 3 do look outstanding, but heat up my iPad like crazy, while in contrast I've rarely ever had a unity engine game with a poor framerate or one that produces a bunch of heat. IMO FM trounces NOVA 3 in every regard graphically (especially lighting and animations) and runs at 60 fps on an iPad 2, while NOVA 3 at iPad 2 res and effects runs at maybe 30-45 fps on my iPad 3.
     
  10. VaroFN

    VaroFN Well-Known Member

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    #1950 VaroFN, Aug 28, 2012
    Last edited: Aug 28, 2012
    Well, I think that Luigi's Mansion's secret rooms were way scarier than DS' :p
    Those rooms were opened with some nodes, and every "secret" room had those hallucinations, so somehow those scenes became too repetitive and not so scary, at least for me.
    The only scary part of Dead Space iOS was the room with the corpses and the text "Leave us here" or something like that (take us? idk), you know, in the second chapter. I wasn't expecting that.

    Totally agree. NOVA 3 is a cool game, but I couldn't stand the framerate drops (iPhone 4S) and I deleted it.
     
  11. JBRUU

    JBRUU Well-Known Member

    May 9, 2012
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    Just rewatched some of the pre alpha gameplay. That model for the butcher zombie or whatever the hell he was was amazing, I could see his internal organs and his ribs , not just a texture but part of the model...never, ever have I seen that level of detail in ios game. The only thing I'd say needed work was the death animation for him, which was good but identical every time (I'm guessing there will be many more, perhaps ragdoll physics, maybe?) and some AA To smooth out some jaggies. But of course it was pre alpha. But it looked so impressive.
     
  12. JBRUU

    JBRUU Well-Known Member

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    I thought most of the game was pretty frightening.
     
  13. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    If most of their heavy effects can be simplified/faked/turned off, then i believe it's possible.
     
  14. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    Hello Guys,
    New pictures (outside areas of FM).
    Gameplay video this month! Promise! :D
    Enjoy!
     

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  15. Creamer2010

    Creamer2010 Well-Known Member

    Aug 25, 2010
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    Thanks tato for new pictures and new gameplay video in this month?Can not wait!!!:eek::)
     
  16. Fastbridge

    Fastbridge Well-Known Member

    Aug 20, 2009
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    Service advisor for Honda
    NYC, New York. USA
    2,000 post. Can't wait for this. Thanks for pics
     
  17. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
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    The Work-At-Home Guy
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    Im actually loving the dark atmosphere, outlined only by faint lighting.

    I have been following this thread, and cant wait til this comes out.
     
  18. Wediafom24

    Wediafom24 Well-Known Member

    Nov 25, 2010
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    Me three:D We have 4 months to go!
     
  19. AlexsIpad

    AlexsIpad Well-Known Member

    Jun 23, 2012
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    Anyone know if this will be on iPad 1? Less and less games are becoming available :(
     
  20. JBRUU

    JBRUU Well-Known Member

    May 9, 2012
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    Any update on that gameplay vid?
     

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