Forgotten Memories - A psychological survival horror

Discussion in 'Upcoming iOS Games' started by kugi_igi, Dec 10, 2009.

Thread Status:
Not open for further replies.
  1. ASB

    ASB Well-Known Member

    Dec 31, 2009
    437
    0
    0
    Alright, I'll keep an eye out for it. :D
     
  2. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
    2,179
    1
    0
    Lead/Game Programmer
    Montréal
    I forgot to attach the first floor map on page 12.
    This is one of the 5 indoor floors, every single room in the map is a walkable/explorable room/area, enjoy. ;)
     

    Attached Files:

  3. I would love to help you test in any way possible, just shoot me a PM.
     
  4. gatorsxrule

    gatorsxrule Well-Known Member

    Oct 6, 2009
    1,403
    0
    0
    School
    Florida
    #124 gatorsxrule, Jul 11, 2010
    Last edited: Jul 11, 2010
    Those prices will be more than fair, you could probably sell the iPhone version for 10$+ easy! Make sure you put that you need a new device first in the description so you won't get a s***load of bad reviews about not working with people devices

    It'll be sweet if I could beta test a game as epic as this one
     
  5. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
    2,179
    1
    0
    Lead/Game Programmer
    Montréal
    #125 tatoforever, Jul 11, 2010
    Last edited: Jul 11, 2010
    Yes,
    That's why we will wait a bit more to set the final price. A 10$ still fair for the quality of the game. We wont however come over 10$, that's for sure.
    About the game description:
    It will be shown in the App Store page info, under the
    "Minimum/recommended requirements"
    Even if you buy it, the game will simply exit when loading as the hardware requirement will also be soft-coded on the game source code. Even if you are smart enough to crack the game, lets say, disabling shaders on the game, you still not be able to play it as the amount on vertex to process will simply make your iPhone/App crash. Last one is quite an extreme, but ho knows. ^^
    Cheers,
     
  6. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
    2,179
    1
    0
    Lead/Game Programmer
    Montréal
    As a side note to the gameplay time:
    It takes about 3 hours to go over all rooms (just get in for 5-10 seconds and get out), without any key, no enemies, no pursuit, no cinematic, no boss-fight, no puzzles, nothing to pickup, zero exploration, floor by floor. Plus the out-door levels! :)
     
  7. gatorsxrule

    gatorsxrule Well-Known Member

    Oct 6, 2009
    1,403
    0
    0
    School
    Florida
    I know you would do that but a lot of people won't read the minimum requirements. Then after they buy it and when they start the game and it crashes they will leave a review like this
    Also if it just says iPod touch 3G under requirement people with 8Gb will say the same thing except they will also say
     
  8. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
    2,179
    1
    0
    Lead/Game Programmer
    Montréal
    The game wont crash unless is a fully cracked/altered version (removing shaders, etc, or the hard-coded hardware requirements).
    But in case you buy the game but you don't meet the min requirements. When opening the game, a nice iPhone pop-up window will shown up telling you that you don't have the minimum requirement to run the game. Don't worry, the min requirement will be the first thing people will see on the description page:
    Eg: Iphone 3GS/iPod Touch 3G (32/64GB), 8GB not compatible.
     
  9. gatorsxrule

    gatorsxrule Well-Known Member

    Oct 6, 2009
    1,403
    0
    0
    School
    Florida
    Oh, ok I get it now
    Hopefully you won't have any problems with those kind of reviews then
    Good Luck with the game!
     
  10. Obscure

    Obscure Well-Known Member

    May 2, 2010
    562
    0
    0
    Australia
    I'd happily pay $10 if it turns out to be as good as it looks. This is going to be incredibly awesome for the App Store. But damn it, I need to go get my iPhone 4 already, hurry up and release them in Australia already Apple!
     
  11. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
    2,179
    1
    0
    Lead/Game Programmer
    Montréal
    If you could afford an iPhone 4, go ahead. :) Forgotten Memories hair and cloth simulation are quite CPU intensive thus the iPhone4 have a very powerful CPU. But in case you need extra framerate smoothness, you will be able to turn off hair/cloth simulations, shadows, camera shaders (motion-blur, noises, dof, etc).
    Cheers,
     
  12. Registeel

    Registeel Well-Known Member

    Jun 29, 2010
    548
    3
    0
    I knuuu ay?
    It's really ticking me off, but it's coming this month right ?!
     
  13. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
    2,179
    1
    0
    Lead/Game Programmer
    Montréal
    Not this month,
    The playable demo is targeted for the summer-end, provably before. Until then, we will keep you busy with in-game shots and small gameplay videos. :)
    If you feel like missing something, go back few pages back, theirs a lot of new images/content from the game (not seen in the youtube videos).
    Cheers,
     
  14. Der-Kleine

    Der-Kleine Well-Known Member

    This looks great! :)
    If you should need another Beta Tester, PM me sometime.
     
  15. Random_Guy

    Random_Guy Well-Known Member

    Apr 6, 2009
    8,418
    0
    0
    Australia, mate!
    I can't wait till this comes out. :)
     
  16. barl

    barl Well-Known Member

    Jul 8, 2009
    353
    0
    0
    Artist, Filmmaker
    Cardiff, UK
    So are there actually NO loading times within the gameplay?
    If so that is awesome! :)
     
  17. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
    2,179
    1
    0
    Lead/Game Programmer
    Montréal
    #137 tatoforever, Jul 11, 2010
    Last edited: Jul 11, 2010
    Of course there's loading, but is on a second tread, not in the game tread, a background loading.
    When you are closer to an area, it gets loaded without the user known, so when you are about to step in, is already loaded/there. Even when getting from one floor to the other, is done in background while the elevator is moving or while you are walking on stairs, seamlessly. ^^
    We had to do so because our AI/gameplay system, our "hide and seek" system, enemies coming were your hided, etc. Is not funny when someone is chasing you and there's some loading cutting up the action or in this case "the stress". Is also more realistic. ^^
    Cheers,
     
  18. barl

    barl Well-Known Member

    Jul 8, 2009
    353
    0
    0
    Artist, Filmmaker
    Cardiff, UK
    So even though there is loading, it is not visible to the player.
    This game is going to be awesome :)
     
  19. sammysin

    sammysin Well-Known Member

    Feb 23, 2010
    8,375
    2
    0
    Government Official.
    Swansea, UK
    I'm going to get lost a lot in this game! :p
     
  20. barl

    barl Well-Known Member

    Jul 8, 2009
    353
    0
    0
    Artist, Filmmaker
    Cardiff, UK
    Same here!
    I can't stop playing the prototype videos over and over - I just can't wait to play this on my iPhone 4 :D
     

Share This Page