I forgot to attach the first floor map on page 12. This is one of the 5 indoor floors, every single room in the map is a walkable/explorable room/area, enjoy.
Those prices will be more than fair, you could probably sell the iPhone version for 10$+ easy! Make sure you put that you need a new device first in the description so you won't get a s***load of bad reviews about not working with people devices It'll be sweet if I could beta test a game as epic as this one
Yes, That's why we will wait a bit more to set the final price. A 10$ still fair for the quality of the game. We wont however come over 10$, that's for sure. About the game description: It will be shown in the App Store page info, under the "Minimum/recommended requirements" Even if you buy it, the game will simply exit when loading as the hardware requirement will also be soft-coded on the game source code. Even if you are smart enough to crack the game, lets say, disabling shaders on the game, you still not be able to play it as the amount on vertex to process will simply make your iPhone/App crash. Last one is quite an extreme, but ho knows. ^^ Cheers,
As a side note to the gameplay time: It takes about 3 hours to go over all rooms (just get in for 5-10 seconds and get out), without any key, no enemies, no pursuit, no cinematic, no boss-fight, no puzzles, nothing to pickup, zero exploration, floor by floor. Plus the out-door levels!
I know you would do that but a lot of people won't read the minimum requirements. Then after they buy it and when they start the game and it crashes they will leave a review like this Also if it just says iPod touch 3G under requirement people with 8Gb will say the same thing except they will also say
The game wont crash unless is a fully cracked/altered version (removing shaders, etc, or the hard-coded hardware requirements). But in case you buy the game but you don't meet the min requirements. When opening the game, a nice iPhone pop-up window will shown up telling you that you don't have the minimum requirement to run the game. Don't worry, the min requirement will be the first thing people will see on the description page: Eg: Iphone 3GS/iPod Touch 3G (32/64GB), 8GB not compatible.
Oh, ok I get it now Hopefully you won't have any problems with those kind of reviews then Good Luck with the game!
I'd happily pay $10 if it turns out to be as good as it looks. This is going to be incredibly awesome for the App Store. But damn it, I need to go get my iPhone 4 already, hurry up and release them in Australia already Apple!
If you could afford an iPhone 4, go ahead. Forgotten Memories hair and cloth simulation are quite CPU intensive thus the iPhone4 have a very powerful CPU. But in case you need extra framerate smoothness, you will be able to turn off hair/cloth simulations, shadows, camera shaders (motion-blur, noises, dof, etc). Cheers,
Not this month, The playable demo is targeted for the summer-end, provably before. Until then, we will keep you busy with in-game shots and small gameplay videos. If you feel like missing something, go back few pages back, theirs a lot of new images/content from the game (not seen in the youtube videos). Cheers,
Of course there's loading, but is on a second tread, not in the game tread, a background loading. When you are closer to an area, it gets loaded without the user known, so when you are about to step in, is already loaded/there. Even when getting from one floor to the other, is done in background while the elevator is moving or while you are walking on stairs, seamlessly. ^^ We had to do so because our AI/gameplay system, our "hide and seek" system, enemies coming were your hided, etc. Is not funny when someone is chasing you and there's some loading cutting up the action or in this case "the stress". Is also more realistic. ^^ Cheers,
Same here! I can't stop playing the prototype videos over and over - I just can't wait to play this on my iPhone 4