Forgotten Memories - A psychological survival horror

Discussion in 'Upcoming iOS Games' started by kugi_igi, Dec 10, 2009.

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  1. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    Indeed,
    This isn't a game to play in a crowded bus without any headphones. For the full experience, play FM the same way you play classic survival horror games, in a dark room at night and enjoy the horrific adventure. ^^
     
  2. zippoz

    zippoz Well-Known Member

    Jul 6, 2011
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    Just got one quick question; Are there cutscenes in the game?
     
  3. Wediafom24

    Wediafom24 Well-Known Member

    Nov 25, 2010
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    Awesome!! I also want to commend you for updating us here on TA regularly and answering questions individually. I wish others would do the same (I am looking at you Gameloft, EA...).

    Anyway, have you decided on price yet?
     
  4. crex

    crex Doctor of Game of the Week-ology

    Oct 18, 2010
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    Everywhere and Nowhere
    :eek:

    I would assume $10
     
  5. Echoseven

    Echoseven Moderator
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    It's more likely to be closer to $5.
     
  6. Wediafom24

    Wediafom24 Well-Known Member

    Nov 25, 2010
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    Cool, i bought a $50 iTunes GC the other day and that should cover my highly anticipated games for this year except Afterlife (hint my signature):))
     
  7. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    Yes,
    Using body mocaps and facial animations (bones rigs).
     
  8. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    We haven't decided on the price yet but it would be a justified competitive price. More info about the price later. :)
     
  9. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    Tanks for your kind words. :)
    We are a small indie studio working hard day and night with little to no free time. When i get some, i try to do my best to answers your questions and update the thread with new stuff (without leaking any important info of course, only what you need to know). ^^
    King regards,
     
  10. zippoz

    zippoz Well-Known Member

    Jul 6, 2011
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    ####ing awesome :D
     
  11. Starkiller

    Starkiller Active Member

    Jan 13, 2011
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    Can you at-least give us a bit detail on the release, will it still be on December.
     
  12. Wediafom24

    Wediafom24 Well-Known Member

    Nov 25, 2010
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    A few pages back king said it would be live in Christmas ( which should mean Dec the 25th).
     
  13. Gnome

    Gnome Well-Known Member

    Very interesting indeed...
     
  14. LOLavi

    LOLavi Well-Known Member

    May 23, 2011
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    Finland
    Edit: NVM, it's 2012 when Thursday is 21st :p
     
  15. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    #1295 tatoforever, Oct 11, 2011
    Last edited: Oct 11, 2011
    Hey guys,
    In case you miss it, here is a partner company featuring and talking a bit about Forgotten Memories and the way we use their technology:
    http://www.allegorithmic.com/content/unity-psychoz-interactive
    To sum up quick, allegorithmic's tech let you dynamically (at run-time) change properties in your textures (like for example those nice Silent Hill 5 Wall peeling effects, aging or adding cracks to textures, removing or adding rust, blood, and any nasty dynamic effect to your textures) and we are extensively using them in Forgotten Memories! Not only for dynamic effects but also to generate high quality textures with lots of variations! ;)
    I'll be showing those in the coming weeks in a gameplay video but this time running on the old iPhone3GS! Yeah, we've promised that the game will run smoothly in those devices too! So keep an eye over here! Also, as stated, we've made lots of changes to the control/camera system (while keeping the same horror feeling) but this time is a bit more dynamic, you are no more stuck on the ground, you can dynamically walk and shoot/reload/melee, evade and dodge monsters, you can freely aim, the third person camera is also more dynamic. You have new exploration mode with an nice FPS view to spot hidden items and details in your environments, you'll be able to see how our puzzles, riddles and interfaces will look like and other nasty stuff we have here for ya. There's a lots of progress going on and is far from over. We are making sure that when we deliver this game to you, you'll be satisfied in an inner-deeper horrific way! :)
    King regards,
     
  16. Pacificsun0481

    Pacificsun0481 Well-Known Member

    Jul 10, 2010
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    All apps to Apple to in that period HAVE to be submitted several weeks prior.

    Apple has a blackout period of not accepting ANY submissions after a certain date in December, as they close for a couple weeks to observe the holidays.

    So if this game is going to make it by December, it must be submitted in the very VERY beginning of that month at the latest.
     
  17. Artfoundry

    Artfoundry Well-Known Member

    May 11, 2009
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    Bay area, CA
    Sounds very cool. Looking forward to it.

     
  18. squarezero

    squarezero Moderator
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    Dec 10, 2008
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    Same here :).
     
  19. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    Mr Nieto!
    Didn't knew you where moderator! ;)
    Keep an eye closely, you (and many others) are on our private beta list. :)
    Cheers,
     
  20. thethinice

    thethinice Well-Known Member

    Dec 18, 2010
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    Yes, can't wait for the beta!
     

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