Been watching this for a long time...tatoforever thanks for the email..looking forward to contributing..it looks amazing....!! Remember it's not done till it's done..
Sorry guys no NDA yet, just wait It specifically says on the email that Tato sent to those who he confirmed for testing, may take a while, Got it? So, no there were no NDA sent.
Copied from email received early this morning.. We are almost done with this cycle, you'll be soon doing some iternal testing for us. Glad that you have an iPad by the way. We are currently targeting this game for iPad first, specially the iPad2. We'll have next gen mobile graphics, better than what you saw in Infinity Blade with the iPad2 version of Forgotten Memories. Don't be afraid and comment with other users about this. I'll contact you and keep you updated on this. Cheers, ____________________________ Georges Paz In case you were wondering if things were still happening...
Damn I want an ipad 2 now....so jealous! Though better than Infinity Blade graphics is stating quite a lot. Anyways, still waiting for the gameplay video.....
I think they said they are targetting the iPad first. So beta testing for ipad will probably be before beta for iphone/itouch.
I doubt it, this dev so far is all talk and no bite. Btw I find the screens unrealistically shiny, kinda like toy like.
Forgotten Memories is a next gen mobile game. We are targeting all iDevices, but our focus is iPad because of the nature of this game (survival horror). We have real-time shadow mapping, and lots of screen shaders not available in Infinity Blade (neither in unreal-engine mobile). We have real-time pixel lighting, Infinity Blade lighting is baked (static). Our shaders are in-house super optimized shaders, 5x faster than those in Unreal Engine. I'm not saying our game will beat infinity blade in the art-asset side or in sales, I'm just speaking on the rendering power side. King regards,
We aren't in a beta state yet, but most of our game features are already implemented and others needs some upgrades/polishments but we are moving forward quickly. Our demo is finished, but there's some puzzles that needs some extra work (some are missing images and on screen animation), our internal testers(you are one of those) will get their hands on it soon. We want to get some feedbacks from them before showing it to the public. King regards,