I LOVE fixed cameras. It's an extremely legit system, and if used well, can convey a range of emotions including horror, intrigue, sorrow, tragedy, etc. When combined with the latter, it's a beautiful combination. It's closed minded to completely hate an extremely effective, versatile, and amazing camera technique. I hope this game is chuck full of fixed angles that bringing me deeper emotionally into the game.
Our goal is to provide a mix between static and dynamic camera system, where cameras cam be static, move freely along a predefined path but also set and placed by level designers to cover any kind of situation. People must understand that Forgotten Memories isn't a shooter game(where the players need to constantly look in front and kill zillions of enemies), Forgotten Memories is a survival horror game, exploring, fight huge horrible monsters (evade them in some cases), find key items, solve twisted riddles, etc. A third person over the shoulder camera only isn't quite right for all those situations, so a system that cover all those specific situations is a key winner. King regards,
Could not have said it better myself. FPS is exactly what I thought of when people were bashing fixed. There are plenty of great FPS games out if you want that type of non dynamic camera system.
there will be no fps or tps view system like in videos? oh well this limits me so I can already "throw" this game in IB,Rage bag static and dynamic camera is only good for cutscenes and I can't explore with camera looking only at one point..correct me if I'm wrong
I think a fixed camera can work well sometimes, but I usually find myself getting frustrated with it and get disorientated. I would definitely appreciate an option to use a dynamic 3rd person camera instead.
I can imagine there being a static camera in each different room type thing and switching when changing rooms. If so, this would be very good and add to the atmosphere.
Fixed camera > dynamic camera, if you're trying to make a horror game. Fixed camera induces suspense. Just look at the all-time favourite like the original Resident Evil. Now compare that with all the crappy "horror" games that are for the iDevice, as well as for consoles these days. I wouldn't be scared of any of those even if I tripled my age and developed a weak heart. Lol when will this game get released anyways? It's been in the "upcoming" section for like what, over a year now? Will we get to see it by the end of 2011? -.- It's dangerous to keep this up like this, especially since Minigore is the example of an overhyped game that kept everyone waiting for months, and turned out to be a huge disappointment and perhaps one of the worst shooters I've ever played.
Retina shots, FSAA 4x turned on: iPad shots are a bit better, due to it high resolution. I'll provably post some iPad shots later. Enjoy!
On very larges areas like corridors about 20-25 fps. Small areas like rooms more than 25-30 fps(limited by the display sometimes). Though our levels aren't even optimized! On this demo we are getting about 60-100 drawcalls (though most of them are batched) but still a lots of room for improvement. Our level artist are atlasing materials as much as they can and improving shaders speed as much as they can. We are aiming at max 30 drawcalls no matter were the camera is and where you are looking at. Our goals are at least 24 fps on all iDevices with FSAA 4x turned on. Cheers,
Forgotten Memories on the Mac? Tato, will Forgotten Memories be available for the Mac on the Mac AppStore too? I'd love this survival horror game for the Mac!
Of course, PC and Mac through steam. Other PC platforms will follow. And hopefully consoles too (through Xlive and PSN) later on. Cheers,
That's great news! Will the mac version be released at the same time as the iPhone and iPad versions?
We are working simultaneously on both asset versions (Desktop and mobiles). But we'll release the mobile version first, then others versions will follow few months later. We also want to make the PC version even better, more graphics and interaction. But it'll remain the same game story-wise. Cheers,