Forgotten Memories - A psychological survival horror

Discussion in 'Upcoming iOS Games' started by kugi_igi, Dec 10, 2009.

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  1. zero2006xl

    zero2006xl Member

    Aug 13, 2010
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    Tatoforever, let me introduce myself! Nice to read a game developer in a forum, giving info directly.

    I have a sugerence for you. I have been listening the debut theme and I like it very much. But I think the start of the song is very good and the theme "breaks" too soon for having this start. Anyway, I like the melody, it seems to silent hill themes, same style. You are doing a very very very good job, and i will get the game as soon as it will be released.

    Saludos from Spain, and sorry for my english, I hope you can have understood me.
     
  2. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    Lead/Game Programmer
    Montréal
    Hi zero,
    Tanks for your comments, :)
    Yes,
    I like being in direct contact with community, specially touchArcade one, users are very kindful and give good suggestions/feedbacks.
    Your English is fine, I can't say too much on that, as I'm a french Canadian. ^^
    Cheers,
     
  3. gatorsxrule

    gatorsxrule Well-Known Member

    Oct 6, 2009
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    How many people are on your team tato?
     
  4. Thorbjorn

    Thorbjorn Well-Known Member

    Jul 5, 2009
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    All.
     
  5. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    Lead/Game Programmer
    Montréal
    Full time working 5:
    Two programmers (I'm one of them). Also technical director and owner of Psychoz Interactive.
    One environment artist.
    One character artist/3d animator.
    One designer/producer.

    Part time:
    One Music/sound composer.

    Motion and voice actors are done by an external team.
    Cheer, :)
     
  6. zero2006xl

    zero2006xl Member

    Aug 13, 2010
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    Tatoforever, have you been thinking about game location? It would be a good idea, I think. Here, in Spain, people demands so much a game translation. Not everybody can understand english languaje, and in time to evaluate a game in the store, they keep on mind the fact of localization. I think it's very important, and if the game doesnt have a huge lines of dialog, it could be possible, do you?
    Another time... good job for a reduced studio, very good Job.
     
  7. gatorsxrule

    gatorsxrule Well-Known Member

    Oct 6, 2009
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    Small team for such a great game, congrats
     
  8. iPhondTouch3G

    iPhondTouch3G Well-Known Member

    Dec 17, 2009
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    Wow 6 people on such a great looking game. And big companies like gameloft say that they use 25 people for each game, and all of their games end up having crap graphics and many times gameplay too.
     
  9. zero2006xl

    zero2006xl Member

    Aug 13, 2010
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    Amen!
     
  10. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    This is something that we are thinking on. I cannot promise on the English voice translation but at least the game dialogs should be in French and Spanish.
    :)
     
  11. Der-Kleine

    Der-Kleine Well-Known Member

    There are hardly any games were the voice is translated for iDevices! Also, no German? :D
     
  12. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    #372 tatoforever, Aug 16, 2010
    Last edited: Aug 16, 2010
    When i worked at Gameloft, teams were pretty smalls, less than 10 dudes.
    Console projects were less than 15 dudes. My last project was a PS3 (PSN) title, we were about 15-17 guys.
    And don't worry, we are not a money maker dudes. ^^
     
  13. zero2006xl

    zero2006xl Member

    Aug 13, 2010
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    Hahahaha, if the game were fully translated ( a total localization with spanish or french voices)... Then I will have to buy a flat for your team in New York center ( it's a spanish way to describe something that could be amazing). A full localization is a hard job, cause it cost very much (depends of the voice actors), but a text translation would be a very good idea ;) But, please, not Google Translation Mode_On hahaha.
     
  14. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    #374 tatoforever, Aug 16, 2010
    Last edited: Aug 16, 2010
    As you see, we are a very small team, we don't have any localization dedicated team, so we need to outsource it to external teams and it costs money too.
    To be honest, game localization will most depend on our publisher, we still dealing with. Is a bit soon to answer that question but yes we will have (at least) the game dialogs translated in various languages, is on our plans. :D
     
  15. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
    2,179
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    Lead/Game Programmer
    Montréal
    Indeed,
    Google translation, hahaha that was hilarious. ^^
    I would provably try to translate the game myself before using Google. ^^
    I love Google but Google translation is pretty ugly. ^^
    Yeah, if we do any localization, it will be handled by an external team of professionals. ^^
     
  16. Der-Kleine

    Der-Kleine Well-Known Member

    Didn't know you worked at gameloft, what games did you make there? :p
     
  17. NothingLikeSleep

    NothingLikeSleep Well-Known Member

    Sep 23, 2009
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    Stalker of the night
    The badlands
    Amnesia coming out in 20 days
     
  18. zero2006xl

    zero2006xl Member

    Aug 13, 2010
    19
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    Spain
    Amnesia?
     
  19. zero2006xl

    zero2006xl Member

    Aug 13, 2010
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    Studying
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    Some news in the front?
    ... Is the demo release date close to this month?
     
  20. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
    2,179
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    Lead/Game Programmer
    Montréal
    Hello there,
    The current beta is moving forward as we expected. So the demo release date still for this summer. I would not say August as there is some stuff that we still working on. But before September-ends, everything should be Ok for a public showcase.
    Cheers, :)
     

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