ESPGaluda II - Scoring Basics

Discussion in 'General Game Discussion and Questions' started by Vally, Apr 12, 2010.

  1. chexk03

    chexk03 Well-Known Member

    Apr 12, 2010
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    #41 chexk03, Apr 13, 2010
    Last edited: Apr 13, 2010
    Ohh, too bad you don't like Asagi (sob). I focus on this char because I really like her.

    Asagi actually has the strongest firepower when it's fully upgraded, and does incredible damage in awakening mode. You can easily rape any boss as long as you have enough gems, but since only the final form of last boss is challeging in novice mode, she's the only victim for me. Absolute awakening is just for high score.
     
  2. drunkhobo15

    drunkhobo15 Well-Known Member

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    #42 drunkhobo15, Apr 13, 2010
    Last edited: Apr 13, 2010
    rank 10 199,914,889 novice simple controls arcade asagi

    Maybe I will just focus on playing ageha the character I like the most with hard controls. I'm actually interested in giving hardmode on simple controls a go to see if I can get a 1cc. Maybe I should start with normal =P

    I can't even 1cc stage 6 alone on hard with simple controls. I end up using awakened just to slow things down so that the bullets are dodgeable. When you are not awakened I swear some of the patterns that I have dodged through were complete reflex or luck. I do not think hard will ever be a 1cc for me, but atleast normal gives me a glimmer of hope to increase my scores.
     
  3. chexk03

    chexk03 Well-Known Member

    Apr 12, 2010
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    #43 chexk03, Apr 13, 2010
    Last edited: Apr 13, 2010
    The conditions for Hatred unbound Sasari is confirmed: do not miss in stage 5 while retaining >3 awakening level. Even you start from stage 5 directly, as long as you don't miss and have >3 awakening level, you will fight Hatred unbound Sasari. Seems that my choice of suiciding at the beginning of stage 5 is wise lol.
     
  4. drunkhobo15

    drunkhobo15 Well-Known Member

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    #44 drunkhobo15, Apr 13, 2010
    Last edited: Apr 13, 2010
    It is totally doable on novice at least. With my asagi clear I did not get hit until stage 6. Anything but novice I could see suiciding being a good choice.

    Now if only we could figure out what those last 2 achievements are. They better not be these
    # 聖霊マニア (10)
    Turn a total of 10 million bullets into gems, cumulative across all plays
    # 金塊マニア (10)
    Turn a total of 10 million bullets into gold, cumulative across all plays
    吐き出せ! (15)
    Allow enemies to fire a total of 10 million bullets, cumulative across all plays

    My best bet is on these though
    # レッドフォックス (20)
    Stay in Kakusei Over Level 3 for at least 5 minutes of in-game time.
    # the 15th Anniversary (10)
    Grab a total of 15 life-up L icons.
    # 待てぬ海路に泉あり (20)
    Grab a total of 1000 gems and 1000 gold each from the hidden fountain in Stage 2
    ウェーッハッハッハー (10)
    Destroy all of the Stage 4 boss's parts and then defeat his last form via time out.
     
  5. Vally

    Vally Well-Known Member

    Mar 18, 2009
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    Nice one. :)

    This would also explain why I keep getting rinsed out at that particular phase then!
     
  6. Vally

    Vally Well-Known Member

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    #46 Vally, Apr 13, 2010
    Last edited: Apr 13, 2010
    Confirmed: Hatred Unbound Seseri requires a No Miss throughout the ENTIRE GAME. If you begin the game on Stage 5 then it counts that as a No Miss.

    If you start from stage 1, you will not see Hatred Unbound Seseri if you lose a life at any point in the game.

    I am so, so completely gutted. I managed to reach the final boss with a score of 190mil. Defeating the final boss on 1CC would've put me at #1 on the scoreboards but I screwed it up completely. :(
     
  7. chexk03

    chexk03 Well-Known Member

    Apr 12, 2010
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    #47 chexk03, Apr 13, 2010
    Last edited: Apr 13, 2010
    Cheer up, man. At least you got an idea of where you can get the scores, next time maybe you can achieve 200mil!
    Are you playing in normal mode? Since I just 1cc Ageha in novice mode, before killing the final boss I got 130mil, final score is 280 mil (lost one precious life in final stage by a stupid mistake). I just save enough gems for the final form of last boss (better more than 400, I would say), and at her last form, enter awakening mode and keep on shooting you can reduce most of her life, then go back to normal mode and make full use of the 4 barrier to reset all the bullets(however she will have a invincible barrier for a while too if you use barrier) and finally kill her, I know this will lose a lot of scores for the final form but it's just safe
     
  8. chexk03

    chexk03 Well-Known Member

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    #48 chexk03, Apr 13, 2010
    Last edited: Apr 13, 2010
    Also, I was wondering if the "absolute awaken over" skill we are using for stage 1 is a bug, since in that mode, only when you kill enemies with raphier shots rather than normal shots will you get more golds. Because I tried with both and if you use normal shots you get the same score as the normal awakening over.
     
  9. Vally

    Vally Well-Known Member

    Mar 18, 2009
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    I think that's normal behaviour. I'm not sure. It might be worth testing.

    I think proximity to the enemy also plays a part.

    There are so many factors to take into account. >_< I think I need to do some serious testing on stage 1.
     
  10. chexk03

    chexk03 Well-Known Member

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    I've already managed to beat the novice mode all the way in awakening over, nothing happens. I also tried to break all parts of stage 4 boss and wait for 5 min, nothing happens either.
     
  11. drunkhobo15

    drunkhobo15 Well-Known Member

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    yah i tried both of those. I sat there waiting for him to timeout for like 10 mins with my guns turned off.
     
  12. chexk03

    chexk03 Well-Known Member

    Apr 12, 2010
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    Got 260mil for Tateha, ranked 2nd. A lot of mistakes and lost one life for final form of last boss lol.
    I think I figured out something: same as xbox360 version, in normal perception, when you kill enemy with normal shots will generates shrinking gems, the size of which drop very fast from extra large(4) to very small(1). So if you kill enemy at close range you will get much more gems at once, but for most of the time when you kill them from far away you get much less gems. If you use rapier shots then the size of the gems are fixed to midium (2), collecting gems in this way is more stable but slow. The golds generated is not affected by the type of shots though.
    It seems that in the "absolute awaken over" states, when you switch the weapon at least once, the gold generated will be much higher, that seems to be the mechanism of our "goldmine stage1" strategy. I will try a few more times to test my hypothesis.
     
  13. drunkhobo15

    drunkhobo15 Well-Known Member

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    Very interesting indeed. That would explain why all the replays I have watched on youtube they play so far up.
     
  14. drunkhobo15

    drunkhobo15 Well-Known Member

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    #54 drunkhobo15, Apr 13, 2010
    Last edited: Apr 13, 2010
    Well it does make a difference. Just used normal shot until right before the boss on stage 1. Novice arcade ageha both times.

    Playing Up
    [​IMG]

    Playing Back
    [​IMG]
     
  15. chexk03

    chexk03 Well-Known Member

    Apr 12, 2010
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    Played with Asagi but totally screwed up at final stage lol.

    For now The places I found best for absolute awakening, maybe you can add a lot more:
    Stage 2 Deck
    Stage 3 ?
    Stage 4 the area before boss
    Stage 5 the vertical passway (well?) where you goes down
    Stage 6 right after 2nd midboss or Asagi clones area part 1(you still need to collect enough gems for last boss!)

    PS: what's your OF name, Vally?
     
  16. Vally

    Vally Well-Known Member

    Mar 18, 2009
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    Just Vally. :)

    I'll add some information in this thread to the first post in a few - Congrats on the score. :D Again.
     
  17. jeanlee411

    jeanlee411 New Member

    Apr 13, 2010
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    Gems are obtained by killing enemies. This powers your Awakened Perception mode. As you kill enemies and build this counter up, you can use it as a currency to 'awaken'.
     
  18. drunkhobo15

    drunkhobo15 Well-Known Member

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    Stage 3- When the 2 ships that shoot a lot of bullets come out. After the 2nd or 3rd turret. Also after the mid boss with those ships that shoot a ton of bullets. It is hard to really give a recognizable position but when you see them it should be obvious those are some of the best opportunities.

    The stage 3 spots are blatantly obvious when you should be absolute awakening it is just hard to truly explain where they are unlike stage 2 for example where the deck is really the best place and is patently recognizable.
     
  19. chexk03

    chexk03 Well-Known Member

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    #59 chexk03, Apr 14, 2010
    Last edited: Apr 15, 2010
    Arcade Asagi now 309 mil! Yeah!!!!
    In the final form of last boss I didn't dare to wait for too long because if the invincible crystal bullets went below boss, they become the target of Asagi's options instead and there's no way you can survive the situation, so this score actually could even go higher. The score is ~140 mil before finishing the final form of the last boss.
    Here's some tips I found in this play:

    when you're short of gems, switch back to normal shots and stay on upper side of screen and kill all the zakko enemies (those who can be killed with one shot), the reason of which is already posted above.

    After absolute awakening is over, stay in this form as Vally suggested, but be sure to just switch the shots for at least once, you will find the gold is coming out like the stage 1 goldmine! However you don't need to kill enemies until it reaches 1000, it's really important to balance the gems and golds.

    It's really important to finish all the bosses (except for the stage 1 as golds are more important) with absolute awakening and got tons of scores, if you have enough gems and golds you can even do this for some ealier boss forms which shoot a lot of bullets (e.g. Seseri 1st form the 4th pattern in which she places the sword over her head and generates ring-shape bullets curtain). With Asagi it's a piece of cake as the boss will always be raped before his/her bullets even touch you, the drawback of this character is that her gem consuming rate rate is doubled compared with other two characters, so it's a double edge sword as you can not abuse the awakening perceptive with Asagi but have to use it at the right moment. For example, when fighting stage 3 boss, I miscaculated the gems left and the absolute awakening is over just at the last second and I lose a whole screen of bullets, lol

    DO NOT miss during the stage, because when you miss, not only the gems and golds will be halved, the gems and golds you collected from the beginning of the stage to the timepoint when you miss will not be caculated in this stage's clear bonus. That's to say: if you miss just before giving the boss finishing shot, you get 0 scores for both of your gem and gold part in this stage's clear bonus, which is a HUGE loss lol. The only exception is to suicide at the beginning of stage (e.g. stage 5, to avoid Hatred Unbound Seseri), which gives you least penalty and refill your gems to 250 if you have 0 gems, I think it's a good deal as you will consume a lot , if not all, of gems and golds to squeeze scores from stage 4 boss.)

    I didn't use absolute awakening in stage3, all that two bullet ships were smashed in awakened perspective to bulid up golds, Maybe I should have give it a try, as I went over the enemy distribution at that area and it's really a good place to mulitiply scores

    The Asagi clones area is actually really good place for absolute awakening chain reaction, just save enough gems for that!

    The clear bonus is affected by the lives left, the barrier left, and the gold you collected through out the play and this worth a HUGE amount, I think that's the reason why your "goldmine stage1" strategy is the best, Vally! :D Anyway, do get as many golds as possible, which means killing all those "bullet generators" in awakening perceptive as often as you can.

    The secret "funtains" of golds/gems in stage 2: if you kill the mid-boss of stage 2 very fast (use barrier, get close to him to accumulate damage and shoooooooooooooot! Technically you only need one burst for each of his form.) the two turrets at the very end of that ship will be glowing after being destroyed, and if you get close to that, it will shoot out tons of golds or gems, which kind it will generate is totally random, if you are lucky enough to get the gem funtain that will be REALLY helpful as it can fill your gems to maximum for the coming DECK (you know what I mean, right?:D)

    PS: Hi Vally, I think for big "bullet generators" enemies, killing them in awakening perception will turn ALL the bullets it shot out into gold rather than those around it, or it's just they have a big explosion (canceling) range? Do you mind if you may correct that part of the explanation in the first post?
     
  20. drunkhobo15

    drunkhobo15 Well-Known Member

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    Just a fun fact. By continueing in the first stage twice you can have the fully upgraded weapon before stage 1 is over.
     

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