Back in the year 2302, there was a great war. Machine had become intelligent. Their evolution took weeks, instead of thousands to millions of years for man. It was a disastrous time. Explosions, poisoning, short circuiting, bloodshed. My family had disappeared. My close friends had died. It was a harrowing, harrowing experience. The once 6 billion population of humans has been reduced to 1/6 of the number. The remaining billion were spread across the globe, as the robotic forces seek them, and snubbed them out, one by one. The Resistance tried everything to take them out, but their powers were too great. How could we, agents with mere flesh and bone, fragile, not being able to reproduce reinforcements in less than 18 years, we had no chance for survival. The metal faces and titanium hands were too much. Amazingly, however, we were able to knock down one of their command towers. The robots, with no orders, auto-destructed. 25% of our enemy had gone up in smoke! But like I said before, these mechas aren't stupid. They went back in time to stop the reason for our success; John Connor, or more specifically, his mother.. They sent back my son to prevent the Terminator from destroying her. Later, I received the mission report. I... lost my son... to a naked Austrian guy... tears flowed like rain and incidentally killed one of the drones sent to kill me. I went to avenge my sons death. Marching to the main control module located in a building 250 miles away, I had a special gift for them in my backpack. It was like the machines could feel my intense anger, for I met not one in my travels. Just as well, I would've turned them to a acidic puddle of liquid lead within seconds. After two weeks, I saw the skyline of mecha-tropolis. A wicked grin filled with pain flashed onto my face. I went to the main building. I put on an Optimus Prime helmet on my head and went into the lobby. Went detained by one of the drone, in my deepest voice, I said, "Fate rarely calls upon us at a moment of our choosing." It nodded it's head and moved on. I reached the top floor, where the core of code was held. The head mecha was there. I removed my helmet, made an impressive speech, and just as they were advancing on me, I pulled out what I had been holding for them... a copy... of Windows Vista. The robot in front of me collapsed from the blue screen of death. The one behind me got "Error 647: Could not find XcL.dll". The head honcho didn't give up until I embedded the disk into his being. I sneered afterwards, saying, "Got Microsoft, b****?" ... I look forward to iMech to relive the fulfilling experience.
Im looking forward to... I am looking forward to bashing in a mechanical skull while i'm sitting in traffic.
I m REALLY REALLY hoping the controls do not suck. On screen dpads(or analog sticks) are one of the worst ways to play a game on iPhone and only a few games have been able to implement it in a good way. I really hope that you have done a good job with these controls. The game looks fantastic as far as screenshots are concerned. Do you have any video to show how good it actually. If you think it looks great on video too then please DO NOT POST it unless you give me a promo code. I m already over budget this month and am afraid that the video will force me but this one. Please.
Bring on the Mechs! What else can I say except that a quality Mech game is sadly missing from the app store. So, I'm looking forward to the opening of another genre on this budding platform that will really catapult the device into the same light as the other not-to-be named hand-helds (hint, they rhyme with dual green and way station portable). This will not only offer high quality graphics, gameplay and innovation, but it will set a standard and influence future renditions of the same genre to bring what the highly anxious gamer wants. In one word: Thanks!
I'm looking forward to, hopefully a great 3d multiplayer that doesn't lag online and also blowing shizz up. YEEEEEEEE HAHHHHHHHHH!
The preview thread has links to videos of earlier builds by TouchArcade, PocketGamer, SlideToPlay and others. The final build has a lot of added camera effects like shaking near explosions, tilting/zooming when you boost, and 'ejecting' into the sky when your mech is destroyed. We are working on making an official trailer video during the Apple submission process. Controls are intuitive if you've played an FPS on console. Left control wheel handles movement (forward, backward, sidestepping), and right control wheel handles aiming and firing. After some user feedback, we decided to go with a constant-fire-while-aiming scheme by default (a la iDracula, but over the shoulder in a 3D view), but users will have the option to double-tap-to-fire if they want to sneak up on people without being visibly and audibly noticeable. Speaking of which, iMech utilizes 3D positional audio and real-time lighting, so you will be able to hear and see your enemies approach from any direction.
i am looking forward to the game. Looks pretty awesome and the graphics on imech looks HOT! I would love to destroy and blast some robot machines in the game with the weapons and it has chat and multiplayer also? i guess it would mean, ONE OF MY FAVORITES TO PLAY ALREADY!
Definitely looking forward to the online play. I haven't had much online gaming experience on my iPod lately. Especially with good graphics.
I'm looking forward to living out my fantasy of being a five story robot with missile launchers for arms and lasers for eyes. And I'm coming for you. Yes YOU!
I'm looking forward to a good MechWars type of game. There just don't seem to be any in the App Store yet, and this one looks like it's going to fit the bill rather nicely. I'm not huge on MechWars itself, but I've played a few of the video games, plus similar games like Iron Soldier on the Jaguar back in the day, which was excellent.
I am looking forward to the colorful 3D graphics and online play! Wow does this look fun! Thanks for the chance to win it! =)
Im really looking forward to a online multiplayer game which actual features an stuff to do. Other multiplayer games are laggy and boring. This actually looks worth the wait, AND the developer seems to like to actually listen to customers