Hi there, We are giving 5 PROMOCODES of our new and addictive game Enerbrix. The rules to get promocodes are simple, watch video and suggest an idea for next release. Better ideas will get the promocodes and will be implemented on the next release. And please, don't forget to review on AppStore once you get the promocode. King Regards, TipTap Team. iTunes Link: http://itunes.apple.com/us/app/enerbrix/id352261003?mt=8 Developer page: http://www.tiptapgames.com/iphone/games/enerbrix.aspx
ok lets see: -Achievements -Preferably Open Feint Integration -Power-ups in game like bombs, point multipliers that you get in the game that could be in the blocks (activated when you clear them) or that you could get and use at any time -Medals/gifts depending on your score: these could give you powers, that can be activated or deactivated at the setting, like, you can press a button to slow down time, increase the probability or certain types of patterns to fall, etc, but having these one would have a negative effect on your score (every time you slow down you lose points, making it for urgent situations, or every block of the kind you increased the probability now gives you less points and makes the chain as a whole give less points) -Multi-touch for very nice micro managing ability -The option for the trails to dissapear after a number of patterns are joined together (modifiable in the options) so that you can make combos -Combos -A new mode where you can change the block pattern but not where it falls (and you can't change it anymore once it falls completely), and you need to make the sequence live for as long as possible, then as it gets harder you get less patterns available to change through -A puzzle mode where you have a number of moves to make the whole thing connect/an specific part/an specific number of blocks -Multiplayer, online preferably (this mode could be, competition, where clearing tracks in one screen fills the other with unusable blocks for a bit, and coop, where players take turns to solve the puzzle or both work at the same time in the same puzzle so that it can be clare faster) -Oh! With that you could add bosses, like every so many levels, a boss would be an AI that plays like you were playing in coop multiplayer, just that, in addition to the normal ways of messing you up, they could have boss specific powers that activate once they've cleared so many blocks/so many points, and mess you up in different ways (like making a block in you super big chain unusable, so you're forced to make smaller chains; or poping your chains and make you get no points or anything from those) -That the multiplayer (vs.) mode can be played against AI too, in case you have none to play with.
Thanks for the code! I had another Idea, maybe a simpler mode, a Relax(training) mode where the speed increases as you go, as to increase the difficulty, but you can't lose and you can choose to clear the screen with a button of you want to.
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To build on what Khamous suggested, if a relax mode is added you should be able to tilt the iPhone one way or another and the blocks will slide off the screen that way. Also maybe have a mode where it starts with a filled screen and you have to switch the pieces in order to remove as many pieces as possible without any time limit. Once no more pieces can be switched the game over. One last thing, I always loved the way you could turn the screen in Aurora Feint and all the pieces would fall to the bottom of the screen. That would be a pretty cool addition.
Not sure what to say, the video kinda lost me. It looks interesting and I would like to try it out to see if I can figure it out but my suggestion would be some sort of tutorial mode. I still haven't figured out what you need to do. I rewatched...still has me baffled but, instead of going down 3 menu levels to continue a game, maybe should put the continue button at the top level.
-slow-mo power up -less long winded meny -a mode that only has straight and corner lines (so its easier) -better camera for the video
- Some blocks that fall that try to trip up the player (e.g. a block that falls that is locked in place and other blocks must be maneuvered to add it to the chain) - A bomb block, that when tapped, destroys the immediately surrounding blocks. - Maybe start the game with 3 pauses. If you get into trouble, you can tap a pause that stops blocks from falling for say 5 seconds or so. Earning a set amount of points can earn you a pause (kind of like gaining lives). - In addition to jwcasser with the tilt idea (I also liked aurora feint), allow the device to be tilted in any of the four directions, and in that tilted direction, have the blocks fall from the "new" top. So, if tilted to the right, have the blocks come from the left. - Have a timer for multipliers. For each match, start a multiplier timer equal to say, 1 second per block destroyed, and if another match is made within the time, increase the multiplier by one, and add the number of blocks to the timer. If the timer hits 0, reset the multiplier to 1.
So I ended up buying Enerbrix today. I noticed that the gameplay is a timed level type format, where you have a set amount of time to clear a certain number of blocks, and the screen resets with each new level. I think, for both the classic and cross over, there should be a choice between timed and endless. The timed being the currently available option. The endless mode would have no time, and would only end when the screen fills up. It would start easy, and with say, every 10 matches, it would speed up a little. I guess it would end up being a more continuous tetris-like feel, as opposed to levels that stop and start.
5 New PROMOCODES of ENERBRIX Hi there, We have 5 promocodes more, that we would like to give to the gamers interested to make a review. Please send us a private message if you are interested and we will reply with the promocode. Thanks and regards.
Thanks for the code. Very interesting game, and it is fun to play. Definitely feel a sense of achievement when I get a good string of Enerbrix to disappear. The only nit I really have it that it seems hard to move the brix sometimes. They sometimes will rotate vs move for me but as you can sometimes move them after they settle, it turns out okay, usually. Are you considering adding global leaderboards/achievements (e.g. via OpenFeint or Agon). I can really see this being more replayable/enjoyable if we can compare our scores to others or strive for specific achievements. Nice game, thanks!