Instead of making your income 0% without energy, it would be much better for them to just make the income much less when you have no suit energy, like 20% of the normal value. But in the world of games making money you watch as lots of DLC power packs sell for 59p every day.
Eliminate explained. Producer Chris Plummer talks about the name, upgrades, leveling, matchmaking and energy in a new Gamemakers post. -MJ
Thanx for the insight. The credit system makes sense to me. Now i can´t wait to hear about leveling up and upgrades......and of course how much extra credits will cost and how long they´ll last.
THANKS! Man it really sounds like ngmoco has put maximum thought and effort into this and I think it's safe to say that this will put idevice gaming on a whole new level for the future. Needles to say I can't wait to dominate all you guys!
Gameloft has the advantage with polish, graphics and controls. NgMoco has a robust online system, though it has yet to be seen.
Yeah, but I would be less inclined to play for a long period of time if I ran out of energy. As I said before, this is a game I want to invest a lot of time in to. If all that gameplay doesn't earn me any credits then its sort of pointless. EDIT: Everything I said is assuming that there are only credits, and not XP. If there's a leveling system and I can earn unlimited XP per day I would be fine with having to pay for energy.
Interesting read! I have to say, I'm optimistic about this method. I don't mind paying for a quality service. The idea of taxing the people most committed to the game still seems backwards to me somehow, but the money has to come from somewhere, and this should serve as a good way to generate revenue without scaring away casual players. Either way, I'm looking forward to this game! I didn't see anything about the game's name in that article, though, even though the title advertises it... I would still like to know why the name went through so many changes, and I doubt I'm alone in that
Energy does balance things... But i'm still a bit upset that this is pretty much the first FPS game i've played that has the "energy" system, but atleast you can still play to improve a lot better. I'm still waiting for the release date though, as it seems more and more companies are gaining up to be the best of the best. If Eliminate fails, this will be a big let down to the company, hope this game will be $5.99 so that we could still purchase energy, but at a very efficient cost.
Its too bad $0.99 is the lowest possible price. However, if you get a sufficient amount of energy packs (I'm talking 10+ AT LEAST) then the money may occasionally be worth it.
Hey guys my $300 16GB was stolen from me today. If anyone can please help me or anything lemme no. I made a thread in the Lounge section. Reply to that. Other than that, Eliminate looks great.....
from that article "You can still progress and level up even if youre not buying extra power cells, but eventually youll run out of energy and will need to replenish before earning more credits and leveling farther." so i guess you need credits to level as well
Uhh... No. Energy will run out, but automatically replenishes once every day. You don't ever have to pay for energy if you don't want to.
But those who do buy energy will have an advantage and level up faster! It will be unbalanced for people with the same skill, it will be decided instead of who has a deeper wallet!