Hell just froze over, bc I agree with you All I know is NGMOCO is LOVING this free pubicity/keeping their product in front of our discussion. Thats the secret to viral marketing. So, I'll help them out I think it's: - a dumb-ass name -Super Lame graphics. -Dumb idea. -Bland enviros. -And extortion... ..oh, and pure genius.
Yeah, and we have absolutely no idea how they're doing. They might be taking a hit, for all we know. Plus, it clearly has a signifigantly higher budget. Also, no one is MAKING you pay for energy. You don't HAVE to get them. It's OPTIONAL. Look, how long are you going to play it for one day? Jesus.
That's true. Provided that you have enough energy for 2-3 hours of gameplay, that would be more than enough for one day. For those that don't like the name Eliminate, at least ngmoco could think of a proper name. iFPS is just FPS with the cliche'd 'i' in front of it, I could have thought of that. Eliminate pretty much describes the game, in one simple, non-madeup word. Besides, what's the point in judging a game that hasn't came out yet by it's name, 1 teaser trailer, and 2 screenshots? Seriously, wait for more info before you give it a face-palm or FAIL.
is still don't understand why everyone is moaning about the graphics.they aren't that bad. you should be glad you can actually play games like this for so cheap.
Exactly. Take a look at the graphics from an earlier build compared to now: Early build Now Yeah right, downgrade... Actually, ngmoco were using FPS as a codename while they decided on a final real name.
The graphics is fine, what is in question here is the potential pay-for-play model that Ngmoco wanted to introduce for the platform. They wanted to do it ever since the 3.0 keynote when they show a machine gun being purchased for a fee ( i think it was 99cc ). It is sad that some people still can't recognize the danger of DLC ( it has been discussed at length by the xbox 360 community), this is not about moaning guys. You see a dev who see it's potential might hold back content that should easily should have been in the game for potential extra cash via dlc. I find it hard to believe that the game's balance will be the same for a player that spent much on these so called 'energy' v.s. someone who don't! Why spend so much time working on a 'model' if it the by product is not enticing enough to be purchased. I know to some this may be just call this 'moaning but someone who spent some time with other gaming communities will understand what i mean.. allowing this to happen in any degree will change the way you game in this platform and before you know it we will be talking about the days when idevice gaming was so 'cheap'.
The visuals have certainly not been downgraded. If anything, they've been vastly improved. Here is the old trailer for Killtest: As evidenced in the video above, the game is anything but ugly.
Again graphics is not the issue here, should they decide to tone it down for latency's sake I don't mind.
Believe it or not, that post was directed towards Other People. You speak of the 'impending doom' of iPhone gaming. For some reason I'm a little skeptical. When DLC was first announced people felt (myself included) that this would be heavily abused. Since 3.0 launched, very few games have even incorporated it. It's time we saw a new business model. The model we see now is the same one that forces smaller devs with ambitious games to drop their prices, especially if it's a multiplayer only product. This 'race to the bottom' is simply not sustainable. Sure, the appstore is a huge success, but for how much longer? Who can blame ngmoco for experimenting, to try something new? It's a pretty smart business move on their part, and this particular model makes sense for multiplayer games. And if there's one company I'd trust with DLC, it's ngmoco.
Believe it or not we are about to see the first wave of DLC after PAX. I don't speak 'impending doom' since I believe the platform is slowly gaining gaming recognition what i speak is more expensive gaming Ngmoco is not experimenting something new since their DLC model already exist on Xbox live, and yes it is smart to charge real cash on top of the game purchase because it will obviously make them more money. Do you even acknowledge that they tried to 'test the waters' during the 3.0 keynote by showing an in-game purchase of a machine gun? Can you see how easy it is for a dev to hold back content for the sake of DLC? It's funny how it's getting little resistance here as opposed to when it was rearing it's ugly head on the xbox 360.
Does anyone know what the countdowns on their site mean? Idk why, but all of a sudden I REALLY want this game.
I really hope they get rid of this limited energy bullshit.... This is a game I want to invest a lot of time in to. Giving us limited credits per day makes the game feel like a demo. I would much rather pay for map packs. That way they would still make money, but no one's gameplay would be limited and no one would have an unfair advantage.
You don't have to stop playing, just, when you run out of energy, you stop playing for credits. Or, that's what I think.
i think it's the countdown before they announce that the game will never be released hahahah,just joking hey.why not name it "Metal Gunners:Rise of the Fallen Medieval Combat" hahahahahahahha
Excellent post. I agree there should not be a cap on how long you can earn credits, and I would definitely pay for new maps and/or play features.