ELIMINATE (LiveFire/KillTest's New Name) + Official Trailer

Discussion in 'Upcoming iOS Games' started by fructose, Sep 5, 2009.

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  1. The Game Reaper

    The Game Reaper Well-Known Member

    Dec 6, 2008
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    The Emerald Isle
    #121 The Game Reaper, Sep 5, 2009
    Last edited: Sep 6, 2009
    *facepalm* That's what the matchmaking system is for.

    I personally think this is a stroke of genius on ngmoco's part. Pricing it low so that it will become a successful seller and thus providing a large base of users, while making it back through a reasonable and just DLC scheme. It's really the perfect business model for a premium multiplayer game.
     
  2. Vinny554

    Vinny554 Well-Known Member

    Why is everyone complaining about the energy thing? The answer is simple. Get a life and dont stay on the game all day so dont worry about wasting EXP on refueling. Jeez. Thats the only thing Im not looking forward to in this game.....the nerds......
     
  3. Vinny554

    Vinny554 Well-Known Member

    Also one more question. I was looking through and couldn't take looking anymore. Arn, is it a definite yes for the energy being in-app purchase? If so, I will agree, thats totally ****ing rediculous. But I wont whine and not get the game, Ill just play the limit. DLC/in-app purchases should be for CONTENT, not to play the game we already paid for.
     
  4. CanadianGamer

    CanadianGamer Well-Known Member

    Sep 1, 2009
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    That was my reaction also.

    Gameloft is going to ELIMINATE ng moco.
     
  5. randomdude

    randomdude Well-Known Member

    Mar 21, 2009
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    To gain the multiplayer access that all of you want they need a large base and if they don't have a large base the game will suck. Let's talk about this in a iPhone people friendly way. (Not us but the others outside of TA) First they only buy games real cheap and us buy games that are premium. The ratio of premium to cheap games is like 1,000,000 to 1. The people who buy cheap games is the largest install base so if NgMoco priced it were the regular folks will buy it then we get a large base which means more people to play and even matchmaking! And since they priced it so low they need to make money so thats where the in game purchase comes in to play so they have to make money, get the install base, and has to keep the server up and running. So even though we have to pay for more time to earn credits I believe this is the only way to solve the App Store fiasco and Apple need to help us by making a premium section based on profit or something like that.
     
  6. xVietx

    xVietx Well-Known Member

    Jun 9, 2009
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    After a time has passed, they would have made up all the production costs and already have a profit.
     
  7. Maythius

    Maythius Well-Known Member

    Nov 3, 2008
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    we are speaking in terms of online server costs... that costs a lot of money to maintain
     
  8. Brazilian Rider

    Brazilian Rider Well-Known Member

    Mar 6, 2009
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    If they are going to have in-app purchases, make it be something worthwhile. Map packs, alternative armors (if the armor gets stronger, make it so that there are alternatives, for instance there is Level 1 Armor A, and then you can buy Level 1 Armor B for $x.xx), etc. But in-app purchases so you can play the game and actually get the rewards you deserve? That's messed up man.
     
  9. Brazilian Rider

    Brazilian Rider Well-Known Member

    Mar 6, 2009
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    Double post here, but look at iMech. They're doing perfectly fine.
     
  10. Maythius

    Maythius Well-Known Member

    Nov 3, 2008
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    yes they are; but for how long?
     
  11. tmcaffeine

    tmcaffeine Well-Known Member

    Aug 14, 2009
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    If they wanted us to be able to earn unlimited credits buy constantly buying more energy, they would not have limited energy to begin with.
     
  12. mebeswordguy

    mebeswordguy Well-Known Member

    Jul 5, 2009
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    have you thought of x ≤ y ? it would be perfect.
     
  13. randomdude

    randomdude Well-Known Member

    Mar 21, 2009
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    How do me manually fire in this game? Just double tap right?
     
  14. tmcaffeine

    tmcaffeine Well-Known Member

    Aug 14, 2009
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  15. arn

    arn Administrator
    Staff Member Patreon Silver Patreon Gold

    Apr 19, 2008
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  16. beachmusic

    beachmusic Well-Known Member

    Jun 7, 2009
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    #137 beachmusic, Sep 6, 2009
    Last edited: Sep 6, 2009
    They hate it there as well. We all know the dangers of DLC right? For DLC devs may hold out content that should be in the game e.g. a dev may not put a machine gun in the game to save it for DLC. I'm against this in every way because if this becomes the trend, we may wake up one day and find out that we are being charge for updates as well . Xbox community had been up in arms with Battlefield Bad company when they announced their DLC model which is almost similar to this and the devs listen and backed off, hope ngmoco can do the same and listen!
     
  17. randomdude

    randomdude Well-Known Member

    Mar 21, 2009
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    DLC for maps and new gears for your level (you're not going to get level 9 armor when you're level 1 ;)) is okay but for more time to earn in-game credits that ain't ok but if it's to cover the server cost (remember they're still a small company) then I'm fine with paying.
     
  18. beachmusic

    beachmusic Well-Known Member

    Jun 7, 2009
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    You don't mind paying to cover for server cost because NGMOCO is a small company? They are the only developer being funded by Apple itself how does it make them small? Are they any smaller than Flying dino ( Imech) or SGN ( FAST) , IUGO ( Spacehogs) all does not charge us to cover server cost right? Will it be fine by you if they follow Ngmoco's lead and charge us as well? Have you played Redlynxs Reset Generation for the symbian phones? It's online and they don't charge as well...i can go on just to prove my point.
     
  19. playn

    playn Well-Known Member

    Jul 21, 2009
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    ^^ also dinosmash
     

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