It plays at whatever volume the music on the iPhone was last playing at, which in many cases is max volume for me because I listen to it docked in the car. The point is, silent means silent. I shouldn't have to be jockeying around with the volume buttons every time I start a Gameloft game because they're too lazy to code their unneccessary intros correctly. The intro movie should play once, when you start a new save game. It shouldn't play every time you boot up the app. And it certainly shouldn't make a sound if the volume is turned off.
Thanks for the head up MJ Guys read this up, stop being fanboys for a while coz this is what i'm talking about. IGN is concern about microtransaction as well.
There is definitely reason for concern. If the microtransaction system is poorly implemented, and people don't get enough bang for their buck, this could go over as one of the biggest failures in the history of the platform. At this stage, I have no reason to assume ngmoco is going to screw this up, but there is definitely cause to proceed with caution here.
OMG! Somebody else notice lol! Game Reaper pretty much sound like an ngmoco employee... look at his post in nova and sandstorm. And how he always downplay every gameloft announcement
That is exactly what I want, not to crap on ngmoco...( i defended them in the past as well).. but to create a sense of awareness to all consumers here who doesn't have a clue about microtransaction so that ngmoco will be persuaded to proceed with caution on this one. This is not about being a fanboy for me and i know that i'll be hated here for this but i think not enough is being discuss here about DLC... we usually discuss polish, graphics, clones, even 'soul' but thsi is something relevant.... far more relevant!
I don't really mind dlc that much, i think that is why some of us have jobs besides i'm pretty use to that already in my xbox360.
I wouldn't want to get match with you then coz for all i know it is your money and not your skill that is pwning me lol!
It's pretty clear that Gameloft has been working to optimize their game engines; I think HoS, Siberian Strike were okay for their time, but their recent fare is much more technically accomplished. Keep in mind that HoS and BiA were some of the first 3D action game on the platform. I'm not going to argue with the other issues you raise because they are all a matter of opinion; I trust that you are as annoyed by those videos as you say you are. It should be noted that Real Tennis 2009 did receive a pretty serious update in response to customer complaints about the controls; it now plays a lot better. (By the way, add Guitar Rock Tour 2 to their list of silky-smooth games.) But this is an Eliminate thread... I, for one, appreciate ngmoco's marketing efforts for this game: they do a lot to create a rich context for what will most likely be a fairly straightforward deathmatch FPS. I'll reserve judgement on their micropayment scheme till we see it in action.
according to the countdowns on the page, isnt this supposed to come out 2 days, 11 days, n 18 days... anybody have any idea wat thats about?
Based on what I see on that page I'd say the countdowns will open up to release new information on the game. It looks like one is about the weapons another about the suits, and one about Plus+ and matchmaking. I imagine that the game will be released shortly after the final countdown unlocks.
I also think it ONLY countdowns to new information as well! But one thing we don't have to worry about is approval as ngmoco being an i-funded co. Gets instant apple approval
True ngmoco was one of the first companies funded by apple. I just wish those ngmofos will release this already I am ready to buy this.
ngmoshow 07: eliminate ngmoco Producer Chris Plummer talks about upgrades and matchmaking in this week's ngmoshow. --MJ