Uh, yes. Its still a limited game. I never said that energy didn't replenish. Limited XP/Credits is the kind of thing that demo games usually have, so frankly, I'm not paying for this until they wise up and allow us to earn Credits or at least XP without stupid limitations. Anything that will reward me for playing for extended periods of tyime.
lets think realisticly here. im gonna guess the energy bar will either last for 3-4hours a day or it will limit to 2 rank up's per day the reason for this is to make eliminate's life last longer to keep the interest in the game current so they can slowly release updates without any rush and to keep the online play going n going. but back onto topic, how many hours a day would you play this game? i dont think it would be enough to hinder you/anyone that much. even if it does, use that time when your not playing for rank (so your not losing or gaining) to practice, try out new weapons, learn the maps and try new tactics and etc.
Very well said; I couldn't agree more. I feel ngmoco isn't limiting the game as much people think they are, and compared to how most MMO's do in game purchases. Look at GUNS for example;the game is far more unbalanced due to people just spending money on ridiculous items. I can understand that people can spend more money to get ahead and earn more credits... BUT they have to EARN them! Just because they spend money doesn't mean they are good, they still have to make those kills; just keep that in mind.
this game is gonna suck because you have to pay in order to play. but i understand because not many people play iphone games for that long.
This going to be like stardefense! Its is hype as the ultimate evolution of TD games but where is it now? On the 99cc dustbin. Now take sentinel 2 , underhype but its freaking awesome, 100 times better than SD! Hype is a double edge sword!
Why would you even say that? Did you think before you typed it out? It is completely optional to pay. You can play as long as you want without paying anything. You only have to pay if you want to continue earning credits after your energy is depleted if you don't want to wait. To say it sucks is just... people are so stupid these days...
I loved Star Defense and thought Sentinel 2 was unpolished. Stop stating personal opinions as facts. I'd lay good money on the belief that Star Defense vastly outsold Sentinel 2, which if true, would completely invalidate your point about hype.
No, it freigging sucks because it's that dumb an idea. The only reason NgMoco can even dream of trying this is because they think people in the Appstore will willingly throw away money to them. Even Activision couldn't milklike this in XBLA.
It is a good idea, as long as they don't get too greedy with it. This will provide a great way to compensate for the App Store's race-to-the-bottom pricing trend. You better believe the same things would be happening on the Xbox if there weren't strict price controls, and if there was greater competition among developers.
Here's a thought. Now this might sound a little weird, even to the guy saying it, but what if they release it in 4 days, and the other countdowns are for updates? I could be and probably am wrong but who knows.
you're probably wrong, why would they release it in 4 days and update it after they release it, they been workin on Eliminate since forever, so it wouldn't make any sense to update it after "polishing" the game so much! That's the craziest thing I've ever heard!!!
I'm still hyped for this game but if it's still a month plus away I might as well stop and move on, I think the mistake was announcing it too early, yeah they showed off the app store ingame purchases at an apple conference but looking back at the game visuals then and now, they done huge changes and might have been better not keeping people on strings about it being released close to OS3.0 Oh well will wait and see, but I seriously hope we are not waiting another month or two. If the game is still being developed we need to give it multiple weeks to just get reviewed and hit the app stone...
Customer complaints? Bug fixes? Getting it out as quick as possible is their best bet now that Modern Combat and Nova are getting multiplayer. Releasing it now as is (seeing that it's pretty much ready) and putting more stuff in quick after release doesn't sound like such a bad idea. Probable? No. Plausible? Yes.
I think the delay was solely due to their implementation of their 'cash charging mechanism'. This game doesn't have a single player mode and will be a multiplayer centric game where balance is very important! I don't want to get 'pwn' by a player because they are more 'willing' to pay! I don't mind if you price this game at a premium as long as you scrap the idea of 'microtransaction' that is what turned me off with 'mafia wars'. I am a an FPS fan and heaven knows i wan't more FPS for the iphone and frankly i don't want a single developer to monopolize a certain genre that is why i beseech you to explain your that charging model won't result to an unfair advantage to someone who is willing to pay more!
....... no ones gonna buy the "energy". Plus if you looked at this you will know there are more ways to get "energy".
I had rather pay one set amount. I do not want too keep throwing money at this game. I would like too see quailty games, but beable too get a great game at one price.
The fact that you can even buy energy isn't good, let alone there even being energy. I suppose it is a good system for credit overload, but with the whole purchasing thing means that people will start to trade in money for credits, but the other ways do provide some relief, provided they are balanced enough not to render the purchasing of credits pointless. Knowing ngmoco, they'll probably have it straightened out by release, and hopefully the system wil work well.