Nice going rpb, you've leveled up and are ready for the next map, if the update would just hurry the freak up already.
Medium would be a no. I died halfway through level 6, and I don't think that can be improved. But if I use the "swords at first" cheat, maybe so. I still want to see if axes-only can stop the later waves. But I fear there's not enough gold in the game to HAVE very many axes. (There's not enough to put L3 archers on every spot. I'll post a screenshot of how many I could get--enough to win Easy, anyway.) P.S. Is it just me, or are the three difficulty levels very close to each other? It seems to me that R6-R8 require just a BIT more precise placement for each level, but that before/after R6-R8 there's little difference. Is the only thing that changes the amount of damage dealt to you by the creeps?
We just got word from Apple (about 10 minutes ago) that the blood-orb update was rejected because we put a preview screen for crypt-siege in it. I guess it strictly violates the rule that all apps must be "completely" functional - sorry about that. So here's the plan now. We will combine the new blood-orb and crypt-siege maps with the scoring system update into one new update that will be submitted late tonight or early tomorrow morning. We tossed two quick-and-dirty gameplay videos up on the website (www.InMotionSoftware.com) to give you a preview of the new maps. We'll have a little better quality of video ready to post by Friday. Endless random wave game-play mode is still on target to submit on or before 4/28.
Sweet! Scoring is definitely gonna be a big one and hopefully that will include global not just local. I get the feeling AI and I will be at the top of the leaderboards. One thing I'd like to see is not having the screen fade out when you win the map. Would be cool to just be able to scroll around the map, zoom and just appreciate the victory a little and then proceed to the main menu.
I love me some TD games, but unfortunately, I'm pretty bad at them. Having trouble with Crypt Seige on medium. I'm getting plowed on level 17. Any friendly pointers?
For CS the key is strategic archers and use of the axemen's taunt skill. That's pretty vague I know but don't want to give too much away.
I'm having luck with an archer at the entrance (bottom left of screen), 2 behind the first door, and two at the entrance to the second doors (on the right hand side, behind a pair of axemen). Level 17 still crushes me. Any other tips?
I am getting to the point where i don't know what else to do on the blood orb hard level. I get as far as 16 but then get owned at level 16. I can get to the point where i have all archers inside the room and 1 axeman on the 4 different outskirts. i have a feeling its all about saving enough gold to be able to upgrade the 4 axemen i have. anyone else beaten hard on the orb?
Let's call the level '3-tiered' instead. So what you have on the 2nd tier is perfect and you just need to focus on what you're doing with Tier 1 and 3 (in my experience there's no way to win w/o eventually placing key units on the 3rd tier as well). You're on the right track with a single archer on Tier 1 (what else do you have there?) but sounds like you haven't dealt with Tier 3 yet or maybe just haven't gotten to that point.
Yep R16 is devastating, even my supposed 'strategy' sometimes fails due to the slightly different way each melee can possibly play out. I will tell you that I've tried many, many times to win with all archers in the middle and never been successful. My hint to you is it's all about the axemen!
Agreed, I put 4 Axemen in the middle with two upgraded archers on each side of the middle. Then I put Axemen on the outskirts as well. I only upgrade the archers right away, the rest I upgrade after I place them all, or as a boost to a axeman who is about to die... Now my question is how the heck do you beat Siege in Hard mode????
OK I made it to Hard level 17 in Siege but think I am doing something fundamentally wrong. Come on, someone please show me the way!
So, as I am retrying the level to take screen shots, I solved it My strat was a bit odd. At the front gate two swordsmen and a archer all un-upgraded At the second gate 2 axemen on the left and two archers on the right all fully upgraded. I stockpiled my gold and when the waves were to big for the second gate I would resurrect the axemen over and over. The three guys in the front were enough to give my real troops recovery time. I ended having 3000 gold left over at the end.
Cool strategy, what was your score?? We have a separate high score thread going to see whose bombastic strategy yielded the most points.
The final score was 170919, not as high as the better players for this one. I can try refining this strategy though. It was quite fun winning this level with only 4 upgraded guys though.
Blood Orb was a real pain! I finally beat it on Medium and Hard--with no reviving and no archers. Since I like to make my own challenges (on Easy mainly) I think I'll try winning without any axes or any upgraded swords/archers,
Finally beat it I ended up with 3 axemen and one archer in tier 1. Tier 2 had another axeman and an archer on the left with the two archers and axemen to the right, and I had another archer and axeman just past the doors to tier 3 when I finished it. Did the same thing essentially on hard, and beat it with relative ease. Thanks for your help. Off to Blood Orb!
Hey when you get time post your scores on our other thread, so far I have all the high scores and looking for someone to knock me down (work best under pressure).