That's the silliest thing I read this morning. Why would you need to buy a game to know what it is about in this age of youtube and online reviews?
While hype might not make me want to buy something more, it does create awareness for a game I might have otherwise ignored altogether. Hype makes me take a second look at games I would have passed by the first time around.
Hype makes me aware of games, but I try to stay away from all the praise. It can be fine line because too much and it can turn me off completely...maybe because I work in marketing and know the tactics. Hype is good in doses, but overhype and you risk alienating people if the game underdelivers--in reality or in perception. Trust me, perception is more important than reality in many cases.
Yes hype does sway my judgment and I think that some of these people are talking complete bulls**t by saying that it doesn't at all.
Well, if a game is plastered across advertising spaces all over, then it definitely will make me look at preview videos and read previews more than I normally would. For instance, I checked out Rolando a lot. Things like NFS, however, I only bought a few days ago, in spite of all the hype. It brings the game to my attention, but rarely do I ever buy a game before reviews come out. The only exception I remember was Galaxy on Fire.
I wish I could honestly say that I am never swayed by hype, but it's not true. For me, it depends on the game being hyped, and who is doing the hype-ing. For example, I succumbed to the hype over Peggle, and when it went on sale I bought it. Since I had previously purchased other PopCap games, it wasn't that much of a gamble, and I really like it. Without the hype, though, I probably wouldn't have even been aware of that game. On the other hand, all the hype over Minigore really turned me off to that game. It was a 99-cent game primarily being hyped by young kids. Not that there's anything wrong with that...but it does throw up a red flag that maybe this isn't a game I would particularly enjoy. Had the price of Minigore been $2.99 or $3.99, it would not have received nearly the level of frantic hype that it did. Thank God it wasn't free--the barrage of posts from adolescent Minigore fanatics probably would have crashed the Touch Arcade servers! I am more likely to pay attention to hype if the hypers are posters I know and respect, as opposed to newbie posters with what I like to call a "Minigore mentality." I am also a lot less likely to pay attention to hype over a 99-cent game because I think a large part of the hype is over the price--not the quality of the game.
I love hype, if I could bottle it in vials and sell it to the masses I would. And I'd be AMAZING at it
I do get excited by all the hype but when it comes to iTunes charging my CC for buying the game once it launches, it almost always all vanishes away instantly . Still I gave in to minigore hype though and did buy it as soon as it was out. Was disappointed at first, then it started growing on me and it looked playable. But now after playing it for two odd days, the grafix and style have lost their initial charm and the extremely limited gameplay coupled with no aim but to get the highest score(which I will never manage unless everyone else stops playing), the game is all but deleted for me. I probably wont check it out until the next update.
Wow I cant believe some people think hype has any effect on people. It really shouldnt. If it does then it means you cant think for yourself and you have problems.
Nope, for example, I just bought minigore. Not because of the hype, just because I saw it on iTunes, and checked out the reviews.
Hype makes a game visible (let's say shiny) amongst all the other (dull) games released. There's loads of games released every day, but only ones that have been hyped in any way (Front Page Article, Booming Thread) will get my attention (which is what the Publisher wants!). If the have your attention, the next thing they need is your purchase.
Not one bit. I judge the game for myself, check out a couple of reviews and maybe a video. I won't get 'forced' into buying some app I won't enjoy. Just like Enviro-Bear, a lot of people got it and liked it in some way but I just didn't get the concept. I think hype is important but in moderation. Too much hype will get everyone excited but if your product fails to deliver, it will fail badly. Take a look at Warpack Grunts - it was pretty bad. Sure it may boost sales while it comes out and reviews are not yet written but after that, it will probably not show up on the Top 100 charts, ever. This is just my 2 cents, interesting thread.
and how exactly. If you cant make up your mind about something and you have to have others make a desicion for you then there are problems.
Games with alot of hype I will wait for it to be released and take a look at screenshots and all aspects of it before making up my mind. Quite a few times hyped games have gotten a buy from myself. I create hype myself about games I hear about coming out and buy immediately. NFS, The Sims 3 and Star Defense are examples of these. Others with hype from other people I will take longer in deciding.
I dont pay attention to the hype. Sure im not saying i never gave into the hype. I have bought games like CJS, idracula, Zenonia etc and it has only backfired me twice with CJS and idracula. I never understood the hype and praise Zen Bound got. After trying it i thought it was thestupidest most boring game ever. Sway was okay but i never really got into it. And the hype for rolando i never understood i played it and instantly got bored
you said you dont give into hype just after saying that games you bought on hype you didnt like. Is it that you dont anymore cos of those experiences??
I'm not ususally TOO swayed by hype. Most of the time, if a game has drawn in enough attention, I take a look at it because it must be a good game to attract so many. The unfortunate thing about it is that the games just never live up to hype, despite how good it is.