Do you think Gangstar: West Coast Hustle will get a price drop soon?

Discussion in 'General Game Discussion and Questions' started by Lockdown., Aug 22, 2009.

  1. vbxz47

    vbxz47 Well-Known Member

    May 28, 2009
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    Ohio
    What I'm saying is that gameloft should of made the price ten dollars to begin with but I hope it gets dropped to four dollars because that's the perfect price for me sorry if it didn't make sense at first.
     
  2. B34$T

    B34$T Well-Known Member

    Aug 10, 2009
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    It probably will in about two weeks. A price increase will hurt sales. Sad that they set the price up at $6.99 instead of $9.99. Only way to go is down.
     
  3. Pug4Death

    Pug4Death Well-Known Member

    Apr 21, 2009
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    No iPhone game other than Hybrid and Zenonia are worth shelling out 10 dollars. Those both are masterpieces. [yes I own both]
     
  4. headcaseGames

    headcaseGames Well-Known Member

    Jun 26, 2009
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    Hollywood, CA
    #24 headcaseGames, Aug 24, 2009
    Last edited: Aug 24, 2009
    I hope they don't drop the price. sets a bad precedent (one which it sounds like gameloft already has going for them). Moreover the larger issue i am worried about is when the precedent issue completely moves from being seen as per-dev to a blanket case (customers won't distinguish between some dev's price-dropping while others don't, and just expect that ANYthing will drop eventually). Yeah, of course I say this as a developer myself - but a game like gangstar, half-baked GTA ripoff that it is, definitely still takes a certain amount of manpower and time to put it out, and people won't bother to develop original titles like this if they are seen as not being cost-effective, down the road.

    I know I am speaking against the grain here - I mean, who doesn't want quality games that don't cost an arm 'n a leg? But the damage will be felt down the road if we aren't able to set some foundation now. Simply put - games of this caliber can get away with charging upwards of $10, and when "the market opens up" (more people pay to DL them on iPhone) they become worth the time/money someone invested in their development. Otherwise, if things keep competing for attention and fostering this environment where "anything that costs more than a dollar is not worth buying EVER" then eventually you will see such a huge glut of crappy flash-type games dominating the entire space, pulsing with ad-ware and whatnot.

    Reward the devs of quality software by not being stingy about a measly $2-$3 dollars and overall gamers will be rewarded in turn with higher-quality software. Then everyone wins..!
     
  5. DaveMc99

    DaveMc99 Well-Known Member

    Mar 1, 2009
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    Seattle, WA USA
    Over $1 Million to be exact. http://www.pocketgamer.biz/r/PG.Biz/App+Store/news.asp?c=14998
     
  6. headcaseGames

    headcaseGames Well-Known Member

    Jun 26, 2009
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    considering the scope of the game (including pre-production and engine development), 1 million sounds very feasible for a game of this nature.

    consider it would cost in the neighborhood of $15 million to do the exact same thing (with more bells and whistles) on PS3 or Xbox 360, for a no-name brand anyway.. mind you that game would need to be bigger, more time spent on everything (engine, graphics, et cetera)
     

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