What I'm saying is that gameloft should of made the price ten dollars to begin with but I hope it gets dropped to four dollars because that's the perfect price for me sorry if it didn't make sense at first.
It probably will in about two weeks. A price increase will hurt sales. Sad that they set the price up at $6.99 instead of $9.99. Only way to go is down.
No iPhone game other than Hybrid and Zenonia are worth shelling out 10 dollars. Those both are masterpieces. [yes I own both]
I hope they don't drop the price. sets a bad precedent (one which it sounds like gameloft already has going for them). Moreover the larger issue i am worried about is when the precedent issue completely moves from being seen as per-dev to a blanket case (customers won't distinguish between some dev's price-dropping while others don't, and just expect that ANYthing will drop eventually). Yeah, of course I say this as a developer myself - but a game like gangstar, half-baked GTA ripoff that it is, definitely still takes a certain amount of manpower and time to put it out, and people won't bother to develop original titles like this if they are seen as not being cost-effective, down the road. I know I am speaking against the grain here - I mean, who doesn't want quality games that don't cost an arm 'n a leg? But the damage will be felt down the road if we aren't able to set some foundation now. Simply put - games of this caliber can get away with charging upwards of $10, and when "the market opens up" (more people pay to DL them on iPhone) they become worth the time/money someone invested in their development. Otherwise, if things keep competing for attention and fostering this environment where "anything that costs more than a dollar is not worth buying EVER" then eventually you will see such a huge glut of crappy flash-type games dominating the entire space, pulsing with ad-ware and whatnot. Reward the devs of quality software by not being stingy about a measly $2-$3 dollars and overall gamers will be rewarded in turn with higher-quality software. Then everyone wins..!
considering the scope of the game (including pre-production and engine development), 1 million sounds very feasible for a game of this nature. consider it would cost in the neighborhood of $15 million to do the exact same thing (with more bells and whistles) on PS3 or Xbox 360, for a no-name brand anyway.. mind you that game would need to be bigger, more time spent on everything (engine, graphics, et cetera)