I'm a programmer, and I start the game design of my Game. But I feel that I was just OK. I've worked with some great Game Designer and I want the same quality for my first Iphone Game. That's why I found a Game Designer to put my work in the next level of quality. Put don't tell that programmer are just creativeless people. That would be all wrong.
i disagree... there's different types of people out there, Take Sid Meier, or Chris Sawyer, full programmer backgrounds and they're the creators of legacy games like Civilization and Chris is responsible for the "Tycoon" Genre.
Hand Raised I consider myself to be a designer. I've done everything from level design to graphic design in indie Mac games over the years, and I just left my Web Design job at Blizzard. Now I'm "just" a game developer, meaning I do game design, level design, graphic design, sound design, and programming, not to mention marketing and business management. I would never have learned programming if not for my interest in game design though, so I consider myself to be a designer first and foremost.
If you mean graphic design - then I do very little. I have an eye, but little to know artistic talent. Very sad, I know. As for my game, I am the only designer on it, and block out all the levels in Unity, as well as paper prototyped, and wrote the GDD in the months leading to production. I am the producer on it as well. I work really closely with my programmer. I spend my days putting together the scenes in Unity. I need to learn more programming, but right now I tweak variables and script simple elements that I need in the scene that I don't want to bother the programmer with.
Designer can mean many things. I consider myself to be a game designer because, like Dafalcon, i do game design, programmation, sound design, level design, graphism and illustration. I started making game with my old Atari 600 xl then with the Comodore 64 and then with PC I'm a old school game designer ;; A game designer, by definition, must have a vision of all of that.