Universal [Com2uS] Inotia 3: Children of Carnia- Profoundly Epic RPG! (Universal) $0.99 Sale

Discussion in 'iPhone and iPad Games' started by com2us, Jan 6, 2011.

  1. ImLegend

    ImLegend Well-Known Member

    Jun 26, 2010
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    #201 ImLegend, Jan 17, 2011
    Last edited: Jan 17, 2011
    resurrection scrolls, around 10 of them should be enough
     
  2. Masmo

    Masmo Well-Known Member

    Apr 8, 2009
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    In your pants
    Woah the game looks a lot better now on high resolution, pretty much looks like Inotia 2 if not better. Props to Com2us for making it much sharper.
     
  3. Talahthas

    Talahthas Member

    Jan 4, 2011
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    OK, but the conrols and the portraits in dialog scenes are still not displayed proportionally on iPad but stretched. :mad:
    Will there be a fix for that?
     
  4. Watabou

    Watabou Well-Known Member

    Dec 14, 2008
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    That battle was annoying. I got beaten up five times before I decided to switch to a tank party so I used a templar(main), another templar and a barbarian. All were around lvl 43. Buy lots of Life Potions(that heal both HP and MP) and several resurrection scrolls. The defense really helps. I only had to use two resurrection scrolls but I pulled through. Oh save up your AoE skills when the boss goes around 30% health. You'll need it.
     
  5. kazcat42

    kazcat42 Well-Known Member

    Jun 15, 2009
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    To clarify the graphics have not changed, the "High Resolution" option just means that the view is zoomed out. There is no additional detail or anything the chunky sprites are just smaller. That being said it does look a LOT better/sharper zoomed out.
     
  6. RodmanSan

    RodmanSan Well-Known Member

    Oct 7, 2010
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    Is this resolution option a joke...?

    On my ipad it is still the same blurry graphics...nothing sharp...and nothing in a higher resolution then what it already was.

    The only difference i can tell like kazcat42 says....that it's more zoomed in or out out at a higher reso setting.

    They could better call it zoom setting as this has nothing to do with resolution or better graphics then the blurry mess it already was.
     
  7. squarezero

    squarezero Moderator
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    Dec 10, 2008
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    More zoomed out = higher resolution. At this point it doesn't look any blurrier than Zenonia 2 on an iPhone 4 screen.
     
  8. ImLegend

    ImLegend Well-Known Member

    Jun 26, 2010
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    They should rename the low/medium/high res feature to Zoom In/Out
    Too bad iPad version can only zoom in not out ;)
     
  9. RodmanSan

    RodmanSan Well-Known Member

    Oct 7, 2010
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    But there is the difference....i am playing this universal game on a iPad..
     
  10. squarezero

    squarezero Moderator
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    I realize that. Seems like the change has a much more visible effect on iPhones.
     
  11. Brettweiser

    Brettweiser Member

    Apr 8, 2009
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    Even if it just zooms out. It looks better on my iPhone. Now if this game only had gamecenter...
     
  12. ImLegend

    ImLegend Well-Known Member

    Jun 26, 2010
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    they got Com2Us hub instead... :rolleyes:
     
  13. eobet

    eobet Well-Known Member

    Sep 7, 2009
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    Anyone got proper screenshots?
     
  14. xclusiveplayer

    xclusiveplayer Active Member

    Dec 18, 2009
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    Where can I buy level 80+ equipment? It seems De Lauren Palace advance weapon/armor store is the only best place that sells high level equipment. But I am looking for levels 81-100+ equipment which they do not sell.
     
  15. Faeryan

    Faeryan Well-Known Member

    Jan 11, 2009
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    Really love the game. I had no idea they were realeasing this game so soon. When I saw it on AppStore it was an instant buy for me even though I had DH2, PQ2, Infinity Blade and Eternal Legacy still under way.

    Really loved Inotia2 and I had played it through and through so many times already.
    The game itself plays a lot like Inotia2 except that the story will bring you new characters whereas in Inotia2 you had to really farm for the warrior seals to drop.

    I'm not going to use all my praise words here, instead I'll point out the flaws that bother me a bit:

    - Touch targeting would be really welcome.
    - On high resolution it seems the buttons are a bit off. I cannot always hit the pause menu button or choose a different character. On normal resolution there were no issues.
    - Some of the skills won't tell you the duration of the skill. More often than not the duration seems to be half of the cooldown but not all the skills even show the cooldowns.
     
  16. Infinity

    Infinity Member

    Nov 30, 2010
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    Who would bother to continue? The grindfest is massive fail, it's all the way kill 20-30 monsters of a particular elemental, rat or gnoll or whatever else. Damn, it was boring.

    Quitted at level 50+ if i remember correctly
     
  17. November's Chopin

    November's Chopin Well-Known Member

    Jul 11, 2010
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    Exactly. I believe every single one of those "quests" given by those "please-come-smack-me-in-the-face" NPCs is "bring me 20 of X, 20 of Y, and 20 of Z" on every single damn floor of the dungeon. This has to be the worst grindfest in the history of iDevice gaming, even worse than the previous Inotias. So far my character is level 70 and has done at least 20 of those "bring me 20" quests, every single one is exactly the same. Why did I play? To find out what's gonna happen next, and if Lydia will come back. Guess not.

    Some other game-breaking flaws/bugs:
    - Why in the world does storyline characters not level up when they are not in the party? So you basically have to choose the three characters you're going to stick with at the very beginning with no chance of changing your mind? For example if I chose Ameli and Ada to be my sidekicks, but after a while I decided to switch to Ameli and Candace, too bad, Candace is still stuck at level 10 like she was at the very beginning of the game, while my Ameli and Ada are both like level 30. Since it's impossible to switch out the main character, there will always be a huge level difference between the main and Candace
    - I temporarily dropped a few stacks of raw materials because I had no space left to buy a few identification scrolls and armor items (which will be used up/equipped and thus frees up space, then I will pick those raw materials up), and after I used up the identification scrolls my stacks of raw materials simply vanished from the ground. Wtf? I was pretty sure items do not vanish no matter how long they stay on the ground, unless you exit the room?
     
  18. Faeryan

    Faeryan Well-Known Member

    Jan 11, 2009
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    When you progress in the story the storyline characters that are not in your party will level up.
    Did I get this right? You dropped stuff to buy ID scrolls to ID the stuff? Next time instead of buying the scrolls you should ID the stuff at the merchant. Much easier though maybe a bit more expensive.
    Just click on an un-ID'd item at the merchant screen and choose Identify.
     
  19. warcrack

    warcrack Well-Known Member

    Aug 15, 2010
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    Electrical Engineer
    TA
    What's New in Version 1.0.3
    What's newly updated in this version.

    Modified terms of user agreement partially
    Fixed the following minor bugs:
    - Other stats appearing same as the critical percentage
    - Not creating an appropriate item at a certain point
    - Spelling errors
     
  20. November's Chopin

    November's Chopin Well-Known Member

    Jul 11, 2010
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    You probably have no idea what I just wrote. :rolleyes:
    Yes other characters who rejoin the party level up. What about when they're in your party list but not active? No they don't level up, therefore you can't use them later even if you wanted to. Right now I have a party of level 70s, but all my other characters are like level 50.
    What the hell does identifying at the merchant has to do with the bug I just said? I dropped some items temporarily to buy items including armor (are you saying you can buy armor and it will magically transfer to the character's body, not taking up any inventory space?), then will pick them up later. And items are supposed to remain on the ground after they're dropped unless you exit the room. But these items disappeared, therefore it's a bug. End of story. o_O
     

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