Chipmunk Physics 5.1.0 released

Discussion in 'Public Game Developers Forum' started by slembcke, Jan 20, 2010.

  1. I had a fairly free day today so I figured I should get some of the trunk changes/fixes out into the wild.

    Source
    OSX Demo Binary

    Changes Since 5.0.0:
    • FIX: fixed a NaN issue that was causing raycasts for horizontal or vertical lines to end up in an infinite loop
    • FIX: fixed a number of memory leaks
    • FIX: fixed warnings for various compiler/OS combinations
    • API: Rejecting a collision from a begin() callback permanently rejects the collision until separation
    • API: Erroneous collision type parameterns removed from cpSpaceDefaulteCollisionHandler()
    • MOVE: FFI declarations of inlined functions into their own header
    • MOVE: Rearranged the project structure to separate out the header files into a separate include/ directory.
    • NEW: Added a static library target for the iPhone.
    • NEW: Type changes when building on the iPhone to make it friendlier to other iPhone APIs
    • NEW: Added an AABB query to complement point and segment queries
    • NEW: CP_NO_GROUP and CP_ALL_LAYERS constants
     

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