I have been checking the Canadian app store and the game has not popped up yet. They might be switching up their plans for soft-launching.
Gameloft can help with the Candy-Crush-clone-knowlegement shown with Candy Block Breaker. King would have nothing to contribute that would help them on this count.
I don't agree... You said if it sells well it will bring funds for them to make an actual platform shooter? If this Clash of Clans / Candy Crush COD sells well, then we can expect more of the same... Why would they dump money in a normal shooter when they can make another Candy crush copy after this one, especially if it fairs well financially? IMO, maybe after this one they can realize that a Call of Duty similar to the console versions would sell ridiculously well. At least, I'm hoping they make one
Candy Crush? What exactly about this makes it similar to candy crush or even how would the ip be adaptable to that formula? Where on earth is that comparison or potential even coming from? Its a clash of clans/boom beach/etc base building type of formula not a match three soldiers or whatever type thing. It's actually a formula that the military aspects of CoD can be easily applied to in a base building game that again I will state has proven to be hugely popular and financially rewarding on mobile. Why would they not want a piece of that pie. At least when making comparisons, at least try and make them applicable. Or at least a bit less rhetorical and reactionary. They do already have three COD games on the platform, two of which are direct ports of parts of earlier COD games. So in relation to your last sentence, they've already done that. One sold ridiculously well, the first one. Many years ago. The second one, well, it sold pretty well but it's not particularly well supported and dropped off the map pretty quickly. The third one, well I've already mentioned the third one. It was a much stronger and more complete game than the two wave based arena shooter ports that was really only missing a multiplayer element and could have formed a strong building block for the type of game you are talking about. It was actually mostly there already in relation to pairing the ip with mobile and keeping the character of the original ip. It simply did not sell well enough and the studio got shuttered. If more had supported the game, perhaps we would have seen more progression in that type of mechanic. The facts are it didn't though so what you're looking for, they already tried. It's really that simple. If you're all so opposed to this type of game, don't download it, simple as that. You all seem to hate clash of clans and the like but as the top charts will reflect, ye're dislike has had no impact on the download numbers or the revenue of those type of games so accept the fact that what ye are looking for is currently a niche product in relation to the platform. If you all had wanted a campaign/multiplayer type of COD shooter, why didn't ye support Strike Team then? It's actually an excellent game (albeit lacking multiplayer) and could of done with substantially more downloads. Why not put money where the mouth is and download it now? In relation to niche products, high end success and financial returns from mass market products gives the freedom to develop niche halo/flagship products also. It also allows to develop further mass market products but so what if it does? Big deal. It also gives the opportunity to develop niche as well. If people can't see that and are automatically going to default to this Candy Crush type of rhetoric, I'm not going to waste further time trying to explain the mechanics or the potential possibilities, hate away on it. That kind of attitude obviously served well in relation to the download numbers and financial returns of Clash of Clans/ Hay Day/Candy Crush/ etc./etc./etc., didn't it? Dear oh dear, that's an even weaker effort than you're last one. So a block breaker and a match three are the same type of game? Or one is a clone of the other? You don't pay much attention to game mechanics, do you? Also, have a look at my first paragraph above. At least next time try a bit harder and at least attempt to make a cohesive argument rather than just this default angry internet rhetorical thing you have going on at the moment which doesn't really help your case much. Cheers, thanks for the link. (If link doesn't work for some, just search NZ or Aus store for anything Activision and it'll show up last under developer apps) It is New Zealand and Australia only. @Hanet. It is online only also. 245mb installed size. iOS 7. iPhone 4s/iPad 2 and up. Still not exactly my kind of game but I ain't gonna write it off for no reason and still believe it shows a degree of support for mobile as a platform and could lead to bigger and better things if successful enough. If it's not, I definitely do not see them wasting their time any further with any form of COD and this platform.
Rip... No need to get so offensive. We're just having a conversation about how awesome a real Call of Duty would be... You said they already made a couple of them? What, COD World at War Zombies and Black Ops Zombies? The two games based on team multiplayer work that have seriously flawed connection issues? Lol... I bough BO:zombies to play with a buddy and couldn't connect to multiplayer, like not even once. Lol And everyone plays COD on consoles for the multiplayer. Everyone knows COD's campaigns are abysmal... Rip, I hope you know I wasn't trying to offend you at all Infact I think you're an awesome guy. I do however reserve the right to my own opinion on IOS Call of Duty games, of which they all have been pathetic.
I didn't think you were being offensive, I just didn't see the Candy Crush part as relevant. I also probably was a bit over general in the reply in relation to a level of frustration on the negativity some others feel a need to express through derogatory statements against developers or development teams, or their products, when in fact the people on those teams are in reality very nice people who merely wish to entertain and make a living out of it. So specifically it wasn't all for you directly. Some of it was for others who seem to derive personal fulfilment of some nature by criticising the good people who work hard every day to provide us with entertainment and at the same time make a living. So sorry, I should have chosen the location of some sentences a bit more carefully. I was multitasking with time constraints so I didn't do my spacing very well and ended up with a general post that seemed specific. Sorry bout that. Of course in relation to your opinion on Black Ops, it is certainly flawed without a doubt in the areas you mention. Particularly the coop element. The first one is just old and went legacy (outside of supported timescale) a long time ago so it again has flaws in relation to current OS and devices. I do remember when it came out first though and at the time it definitely was awesome. So yeah, of course, you're perfectly entitled to your opinions. I still think the third was/is a solid game and I'm pretty sure that if it had been more successful that we would have gotten a multiplayer update or a multiplayer game. I'm very sure of it in fact. Thing is all three are probably what one could consider legacy at this stage, the first two certainly. In relation to a multiplayer on this platform, if this particular game is a success, I do believe it exponentially increases the possibility of a multiplayer CoD getting a release. There's no real point in saying that it hasn't/isn't being considered or researched or isn't in some form of development. But, whatever stage it is at is dependant on more than the fact that it can be done or is ready to be done. Having a higher profile on the platform will be a factor and this has the potential to raise the profile along with lessening profit margin concerns. There is substantially more factors to it than just those that I won't go in to detailing because it might imply more knowledge than I might actually have on this particular individual case but knowing what I do know about, well, let's say the platform and those that make these kind of decisions, the success of this might well determine if its worth them putting in the effort to finish off and release the kind of game you are looking for. So in that sense, I still think this is a game that should be supported. Or at least not criticised to death at least. There is potential for a lot more of what people want to come out of it. The more big developers/publishers support the platform, the better the chances. We do kinda need to support them as well though. Plus in reality, a lot of people out there will actually enjoy this game anyway and will happily play it away on their iPads and iPhones. So in that sense, nothing wrong there either. It may not be to everybody's taste but it will appeal to a pretty big market and do a lot for profile on the platform if it attains a level of success and a higher profile for them will provide a lot of motivation to doing something similar to what they offer on other platforms to this one. All that would seem like a pretty good thing surely. I personally am neither here nor there on these kind of games and after spending some time with this, my opinion of them isn't going to change a whole lot. It does do some things differently and is a lot more dynamic but they are just not for me. I can see that a lot of people do enjoy them and can even see what people enjoy in them so I can understand why people like them, it's just not my kinda thing. I feel no desire or need to criticise them either though as some others seem to have to do (in general, not in relation to you) with no real basis for it beyond their own dissatisfaction. I would rather see the potential of what it could lead to. And really wasn't the last Hitman Go a nice surprise. It wasn't exactly what fans of the series wanted but it is an excellent game that led to good solid reviews, good sales and good reaction. That in turn no doubt had an impact on the mini game from one of the console ones getting the final go ahead to being ported to iOS, more or less. And potentially more to come. Let's hope for more of the same here and ultimately the multiplayer game we would all like to see.
Rip... That is why you're awesome. You're the most rational, well thought out poster on these forums haha You made some good points... The candy crush comment I made was definitely not relevant. I actually copied Pipipitchu on that, I figured it was kind of humorous considering the F2P castle defender gameplay they're creating which is all over the AppStore. Honestly, I really hope you're right that this game may bring in additional funding... Even if they can't successfully port COD multiplayer, if they could make a decent COOP game (zombies seems easy enough, they already have the single player coded?) I would buy it in a heartbeat Let's wish 'em luck then I suppose!
Ha, I dunno about that awesome or rational part but thanks. I do have higher hopes than just something coop based as the online infra structure for this game could be used for "other" things but that would be getting a bit ahead of things just yet. But, yeah, let's wish them luck and see how it all plays out.
This is why the iOS is a sh*tty platform. They're shoehorning big names into generic crappy genre games to cater to the one-button casual mobile gaming community. Base management, free runners, puzzles, match3 and other stupid lazy genres like that are the death of the soul of mobile gaming. You get crap like Hitman GO, a big premium pretty looking minigame. But hey, they're doing good on the charts, glad to see big companies going Michael Bay on gaming. Only small indie dev teams give me hope for mobile gaming. That and ports like the Munster Hunter one.
This reminds me of that video by The Game Theorists. The only people that are dooming gaming are the gamers themselves. If everyone downloads games from these 'stupid lazy genres' developers are going to make more as a matter of business, because really they need the money as that's what a business is for. Can't blame whoever made this game, it's not their fault, but if people focus less on the Freemium games and more on the premium we are more likely to see more console-like games on mobile.
I didn't say it was the death of gaming though, I said it's the death of it's soul. Yeah you'll still have games... bunch of free runners and stuff, but who cares right? Wooohooo! Yeah it's good for business, but no bueno for the art itself. Good lord... Roger Ebert was right.