Universal [CA] Blades of Fate - Battle Monsters In 1-on-1 Combat (by Dan Olthen)

Discussion in 'iPhone and iPad Games' started by Allstars Production, Oct 16, 2016.

  1. ShelvsHotPencil

    ShelvsHotPencil Well-Known Member

    Jul 1, 2016
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  2. Amenbrother

    Amenbrother Well-Known Member

    Jun 24, 2011
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    I only have 1 dude there is more?
     
  3. ShelvsHotPencil

    ShelvsHotPencil Well-Known Member

    Jul 1, 2016
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    2 more.
    A mage. And an assassin
     
  4. Pyapiopi

    Pyapiopi Well-Known Member

    Sep 13, 2014
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    How different do the characters play?
     
  5. italodance

    italodance Well-Known Member

    Aug 19, 2009
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    electrical
    Tehran-Iran
    Another IB clone!? Pfff I wish they made a normal game without touchy moves, open world with controls. I pass there is not my money.
     
  6. Amenbrother

    Amenbrother Well-Known Member

    Jun 24, 2011
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    How do you get them just by playing?
     
  7. ShelvsHotPencil

    ShelvsHotPencil Well-Known Member

    Jul 1, 2016
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    Yes the further you go you will unlock them.
    The mage is the easiest character to fight against bosses.
    Each charter have special damage.
    Mage - heal him self.
    Rogue- poison / bleeding damage.
    Warrior- boost stats and focus on damage.
     
  8. ramzarules

    ramzarules Well-Known Member

    Sep 13, 2014
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    Greece
    #28 ramzarules, Oct 17, 2016
    Last edited: Oct 17, 2016
    allright, yesterday i was thinking something was wrong with the hitting/slashing. Today i delivered what was supposed to be a "finish him" thrust to the side of the monster, but the whole sword was showing on the side, like i was slapping with the flat of the blade instead of stabbing him.

    It's a F2P Infinity Blade, with better graphics, but lesser animation and "slashing satisfaction - the slashes and stabs dont feel like that at all.

    for me, this needs a lot more work. First on the combat and then on the memory use, it makes my 6s+ burning hot in 2 minutes. Also, how many times does it take to hear your warrior yell "ha" and "hu" with EVERY move before you want to turn off the sound?

    With these improvements, and a F2P system that lets you play -i can't comment on how fair it is, because i kept turning it off- i believe it could be the most promising IB-like that we've seen since IB3
     

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