Yes the graphics are disappointing. That clip where they are running through a puddle and there is no splash was particularly underwhelming and was quite laughable really since it should have had that cinematic feel to it. May be better when the game actually releases but certainly not Gameloft's best.
Don't worry it won't be happening again. I'll leave the rest of the "wall of text" as direct quotes from Mr Benjaminsson. I'm assuming that'll be acceptable. On the Battlefield demo MrDollar, check your source and read what they are saying. http://www.frostbite.com/2014/11/frostbite-tech-demo-battlefield-4-on-ios/ "We wanted to get parts of Battlefield 4 running on iOS"..."but hardware and software limitations forced us to either scale down the number of objects and their complexity to retain visual fidelity, or accept lower visual fidelity to cope with a larger number of objects". Metal changed that but it also meant excluding non Metal supported devices so 5S and upwards only. Not very marketable considering the number of non metal devices out there in relation to metal enabled ones at the moment. They got "selected parts of the Battlefield 4"..."running on iOS! I want to stress that this has been a tech demo to test the engine capabilities, and nothing else." "There is still much to do". "Kristoffer Benjaminsson Product Owner Mobile, Frostbite Stockholm"
Wow a lot of hate in here. Weird how certain Gl games attract so much hate, and it seems to be shooters. The Spider-Man unlimited thread is a much more harmonious one, with only real issues being discussed, not about how much better something else is. The MC5 thread keeps coming back round to people complaining about it. You guys in here are bitching about a teaser trailer. I mean come on, we are talking about playing fricken online multiplayer FPS games, on our phones. It wasn't that long ago that we were playing snake. The speed at which mobile games have developed is amazing, it's not been around that long and we are already playing some amazing games. I will end with this. Wait to pass judgement until you have played the game. If then you have problems, write a well structured, well mannered and constructive comment in the thread. And move on. That is the way that you would behave in real life, so don't behave any different on here.
We'll have more information on the pricing structure next week. Same goes for connection requirements, I believe. Keep an eye out for this next week, we've got a fair amount of information being shared next week!
The graphic is very disappointing. I do not understand why BiA 3 had very good graphic and visual effects during E3 2013 and 1 year and 6 months later this terrible graphic.
To me it looks like they were taking a realistic approach and that's what MC is for. They made the graphics look kind of like BIA 2, not only that but more of a cartoony effect than a realistic one. That would make sense rather than to make another generic World War shooter. I'd rather have this. What I don't understand though is that puddle thing. You know it is still in beta form!
@mrdollar - not going to get into a argument with you here, but what is your attitude going to do? You complain that things should be better, but do you have any experience or expertise to show that they can be better? If you think that GL aren't doing as well as they could be, why don't you show us how it is done. (It's an analogy that doesn't work but I'll go with it) I don't come complaining to when some car manufacturer releases a car that I have no interest in, or I personally don't think looks as good as the older model. A because it's not for me, and b because I have no expertise there. If you don't like something, no one is forcing you too play it. Move along and focus your energy on something you do.
So in your world, no reviews should ever be written for any product and no one has the right to have an opinion about something unless they have hands on experience in that industry? Ok. Back to the game. I'm looking forward to it, as I've said before, but some here seem to think that it will be f2p. Maybe I missed it, but has gameloft said that somewhere? I agree with the masses, the graphics in the video do not look very good imho, especially compared to more recent gameloft releases. But as long as it has controller support im in.
Those complaints are responsible for updates They are useful , only a lazy dev will hate them About bia 3 Is it also tactical? With strategy and techniques?
Umm let me rephrase this. I'm done with (excuse my language) assholes driving people away with their "the graphics suck," and "this game looks like crap, freemuim games are all dumb" considering they haven't played it yet. Dead Trigger, Forgotten Memories, even The Wild Devs have been driven away by you inconsiderate fools. Either you say something constructive rather than insulting the Devs then you might as well leave TA completely, you're ruining the respectable people's communication with developers and it needs to stop. You're acting pretty childish and petty over something that you do not own, nor did you put time and effort in to make. Apparently nice doesn't go good on the Internet so if you act like children people will start treating you how you act.
@mrruppee I am assuming you were mrdollar but either way I am not a mod and have no power to ban someone. If someone has banned that account then they must have taken offense to your posts. And I was just carrying on your analogy of being an automobile engineer, that made as little sense as your doctor one. @stlredbird of course reviews are a good thing. But reviews of a teaser trailer? That is like basing a review of a film based on its trailer. Some trailers do not sell the film well at all, and others over sell them. Also you can't review something you haven't played. Also reviews such as 'this sucks, GL sucks, they can't make a game, blah blah blah' don't help. Yes voice your critisms, but at this point we can't judge what the end game will be like.
No one is reviewing the game based on a trailer. They are giving opinions based on in game footage in the trailer.
It was your original car analogy though... And the doctor one is flawed too, we all know doctors shouldn't leave tools behind its just not done. But can you be critical of the way a doctor performs his surgery if he has tried everything he knows but he just couldn't save your leg? However we don't know how to code a better game. We can be critical of game play, as people were hence this not being on rails anymore, because we know how different games play. But as for the graphics etc we don't know how to make it better, we don't know if Gl are being lazy and can't be bothered, or are trying their hardest with their best possible people and this is the best they can achieve. Either way I am going to enjoy playing the game when we all finally get the chance too
I am fighting a losing battle... I understand you points, and they are valid - yes we have seen other devs bring out other games that may look better (oceanhorn is very cartoony so I imagine that is easier to code than trying to make it more human like, but get the point). I just think there is a better way to say things than just flat out insulting someone who has worked hard to produce something.
Internet connection ? I don't buy ModernCombat 5 because of that. Did they do the same mistake again ?
Lulz. We had a Mrdollar and now we have a Mrrupee? If anyone actually notices, almost all gameloft's new releases now have some sort of connectivity involved. Spider-Man Unlimited's events and story modes all require online connectivity. The only one that isnt is the endless (which isnt really) mode, just so one can play the game, but without the daily leaderboard inclusion. I dont know why you guys keep complaining, but Gameloft's a big successful company, and if they do online requirements in their games, means only that it works for them as their model. It stings a bit on our end, but basically nothing we can really do about that except to adapt.
Does anyone remember the console version of BIA? It was like SOCOM with a firing/assault squad to command. That's what separated the title from other shooters. I felt like Tom Hanks ordering the take down of a machine gun nest ,inevitably killing some of my team. Every decision made, led to harder, more sacrificial choices. I really liked the mobile version of bia2, but I wish they would bring the core gameplay mechanics back. Not sure why they didn't implement a top-down view for strategic positioning, like Call of duty (mobile), or the ps2/Xbox versions.
We haven't talked pricing structure yet, that'll be announced next week according to our pre-launch plan. Same thing as above, we should be sharing information on connection requirements or lack thereof next week.
I don't want to contribute to the arguments over the game's visual merits (that teaser might not have been as pretty as MC5, but I still think it's perfectly aesthetically pleasing all the same) or it maybe having a constant connection requirement (though if it does have one, I won't be downloading it seeing how neither my lifestyle nor my device actually justify having a game that I could only play at home. Both those reasons are why I'm so adamantly against that particular requirement, though I perfectly see how said requirement might not be such a hang-up for people who have to contend with neither), as it seems to me like none of the sides in any of these arguments is going to be able to win over the other. I just want to point out something unusual that's gone so far, by and large, mostly unremarked, and I think some appreciation is in order: I never would have thought that a company as big in the mobile gaming market as Gameloft would heed customer feedback to the point of performing major overhauls - mainly switching the game from an on-rails perspective to actually adding free movement - and delaying the game significantly (which could have gone wrong) simply to make the game more like what the fans envisioned (I had no strong feelings one way or the other). I could see them pushing out BiA3 as an on-rails game and, in a potential fourth installment, bring back the free movement, but going through such a radical revamp? That's huge, and not something that happens all that often! I'm not saying that I think fans will always know what's best, or that this game will be a success just because GL listened to what a few angry people said online; I'm just saying that there's something to be said about giving the people what they ask for (whether or not what they asked for is better or worse than the company's initial concept remains to be seen). So even if the game falls short of its intended mark, Gameloft deserves some props! Just my two cents