Brothers in Arms 3 (by Gameloft)

Discussion in 'Upcoming iOS Games' started by clever_bug, Jun 11, 2013.

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  1. Dirty Harry Hannahan

    Dirty Harry Hannahan Well-Known Member

    Apr 14, 2011
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    Planet Earth
  2. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    Why are the characters so bright?
     
  3. DantBro18

    DantBro18 Well-Known Member

    Aug 20, 2012
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  4. Erpiotta5

    Erpiotta5 Well-Known Member

    Jun 27, 2012
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    The game out near holydays,say in FB page
     
  5. DantBro18

    DantBro18 Well-Known Member

    Aug 20, 2012
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    Yeah, I'm pretty sure it will be before the AppStore shutdown.
     
  6. leocold

    leocold Well-Known Member

    Sep 15, 2013
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    looks alright, is it just me or the characters look out of place and bright? i remember seeing the last video a while back and the pics of the forest and river they looked good MC5 good but this looks like a downgrade, i dono if it is because its freemium or what but it looks like gameloft is not spending as much time on this, its almost 2015 we have iphone 6 and ipad air 2, metal, more ram, developers are pushing the graphics and trying to port console games to ios, but as much i enjoy most gameloft games sadley i am desapointed in the new trailer hope it looks good on the device.
     
  7. DantBro18

    DantBro18 Well-Known Member

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    I suppose it's just the graphics style, while MC5 is a little more serious and the graphics are trying to be more HD and realistic, while this looks a little more cartoonish and not as serious, looks more like Blitz Brigade than MC5. I suppose it will be F2P, but hopefully the devs followed along with the MC5 style and its premium with no IAPs. We can only hope though, as everyone in Gameloft is neither denying nor confirming anything ATM.
     
  8. Danz060391

    Danz060391 Well-Known Member

    Apr 20, 2011
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    Piano teacher
    New Zealand
    That's the one, the style and character movement look just like blitz brigade. I'm hoping that the missions aren't short like blitz brigade, even mc5 missions seemed a bit on the short side.
     
  9. madreviewer

    madreviewer Well-Known Member

    Sep 22, 2013
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    Mc5 serious?
    I don't think so
    It's a casual shooter.
     
  10. leocold

    leocold Well-Known Member

    Sep 15, 2013
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    #190 leocold, Dec 3, 2014
    Last edited: Dec 3, 2014

    Don't get me wrong i understand it is supposed to be a little cartoony and i kinda like that style and i know it is going to be 90% ftp, what i'm concerned is lack of effects, low textures and the weird graphical bug that was present in MC4 the character were brighter than the scene, they are most likely using their in house engine same one as MC5 and it is coming after that game so there is no excuse for lower graphic, if they used a smaller team it is understandable more so knowing it is ftp, looking at their game selection there ftp games kinda had lower standards than the premium titles, just search on google and youtube for the video and pics from the first build and tell me if i am wrong the old they showed before looked better.
     
  11. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    Yeah I definitely preferred the visual style from last year, but oh well, maybe they had to make some compromises, or for whatever reason this was their vision.
     
  12. Nekku

    Nekku Well-Known Member

    May 31, 2013
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    #192 Nekku, Dec 4, 2014
    Last edited: Dec 4, 2014
    Hmm ye I saw the video and wasnt very impressed. But well, I dont expect high production values in mobile gaming anymore cuz almost no one wants to pay a higher price tag to compensate for development costs. Everyone wants top notch graphics, effects, sfx, well written stories, etc. but no one is realizing how much more money that needs compared to older mobile games. See, mobile hardware took some big steps upwards in the last years and ofc it's possible to give us players all the blows and whistles we want but as I said: almost impossible to fund something like this without making it free and add IAP's to it.
    We are running in circles here and I dont see it getting any better. It always makes me chuckle if someone is saying "mobile is the new era of gaming" or something like that along the lines when its clearly not. Far from it. Sry for off topic.
    If BIA3 will be f2p it would be even worse.
     
  13. leocold

    leocold Well-Known Member

    Sep 15, 2013
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    i agree with you on that but there are a lot of FTP games that are better than this, what's bothering me is if they had the assets the models and the textures from the old on rail build looking good why make it this bad when it is off rail, i don't believe it is because the system couldn't handle it and they had to make everything lowres.
     
  14. rjm226

    rjm226 Active Member

    Dec 3, 2014
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    graphics for the game look great.
     
  15. Rip73

    Rip73 Well-Known Member

    Nov 18, 2011
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    I really just can't believe the recent comments in here.
    Does anybody even realise they are seeing primarily cut scenes and not gameplay.
    And even beyond that, did anybody even look at the level of detail in the environment and the objects within it? I mean have a look at the tanks, the explosions, the water, the grass, the buildings, the environment in the flyover scene and just about part of the environmental details.

    What worse is I'm seeing people comparing it to older games built on a previous iteration of the engine. People might want to download the games they are comparing just to see the differences in textures alone, never mind explosives effects and numerous other things that I just couldn't be bothered detailing other than to say ye are looking at a bunch of cut scenes and already decided without seeing any gameplay at all. Talk about judging a book by its cover.

    As to UE3, try getting a free movement to run smoothly with it on mobile. I've seen plenty try and fail because in order for UE3 to be at its best on mobile, free movement ain't an option.
    There's a lot of good efforts out there and one or two work very well but in games with certain styles of movement, shooters primarily, it just doesn't work well.

    It's the art style ye don't like, not the graphics. Try and understand the difference because the graphics and level of environmental detail is actually extremely good.
    It actually is in MC 5 as well but people (on here, others seem to know better) can't seem to look beyond the graphics/art style and see the level of detail and graphical fidelity it actually has.

    And what really takes the biscuit is the statement that "gaming doesn't need you" in reference to Gameloft.
    That is so utterly and completely disrespectful to the one company that has done more for mobile games and showed the way for independent developers, along with bigger so called mainstream ones, on a mobile platform and proven its viability over the last 15 years that you should be on your knees thanking your respective deity that they exist at all because without them we'd probably still be playing Snake or Tetris on our smartphones.
    Unbelievably disrespectful statement.

    No wonder they've cut back on this place and switched their focus to Facebook/Twitter/Twitch.
    It's really wasn't worth their effort trying to interact here in the first place with the statements people come out with.
    Well done for ruining our chances of meaningful interaction on here with them that might of actually led to some people getting what they wanted.

    Oh by the way, Battlefield was already on iOS. It was not very good.
    And before people mention the Battlefield demo, it was NOT the game, it was certain scenes reworked, and reworked heavily, to demonstrate Frostbite on mobile. It was very limited.
    It was quite an achievement without any doubt whatsoever, extremely impressive, but nothing even resembling any kind of game. Simply a tech demo of some possible future iterations.
    Frostbite will run on current mobile generation but the level of stuff that needs and will be turned off means Battlefield 4 or anything like it ain't coming to mobile.

    Beyond what should be the obvious power limited factors a battery powered device brings, the level of work time and financial investment required to make something like that in full form on iOS is simply staggering with little or no chance of the investment returning anywhere near a profit on mobile where people complain about a game not being free or an in app dlc content addition being 89c, so don't hold you're breath on seeing it any time soon.

    People should be looking for better battery technologies on their devices rather than complaining about graphics. When battery technology moves up, it'll free up developers to move graphics forward on mobile.
    When a mobile device runs out of battery after half an hour with a game, it does stop being a mobile device so maybe try and understand the device you have in hand before complaining about those who bust their humps to make their vision viable on a device with obvious limitations.

    I've already seen plenty of comments in the threads for these high end graphic games being mentioned about how quickly they drain battery at their highest settings so try and understand that some compromises have to be made to run something on a mobile battery powered device in order to maintain it's mobility.
     
  16. leocold

    leocold Well-Known Member

    Sep 15, 2013
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    Vancouver
    :eek: you are joking right??
     
  17. leocold

    leocold Well-Known Member

    Sep 15, 2013
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    you make a lot of good points i don't want to start any arguments everybody can make their own opinion, from experience i am a graphic artist i have been for 14yrs used most consumer engines, done textures, vfx, anything and looking at this in hi-res comparing it to older gameloft games it looks like crap, sorry but that is my personal opinion.
     
  18. Rip73

    Rip73 Well-Known Member

    Nov 18, 2011
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    Fair enough, I accept that as you're opinion.
    We both know you have the experience to back up you're view point but let's concede that we have not seen the final product yet, only some cut scenes in a teaser. And not final cuts at that.
    My opinion is different to yours and based on something else other than cut scenes teaser so judging something before release is not particularly fair and not very informed.
    People should wait until next week (there or thereabouts, maybe week after) before judging a game that has gone through a year of reengineering.
    Enough of people said FM couldn't possibly look the way it does in screenshots and we know that was wrong.
     
  19. leocold

    leocold Well-Known Member

    Sep 15, 2013
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    Vancouver
    #199 leocold, Dec 4, 2014
    Last edited: Dec 4, 2014
    just to get some opinion, if the old version on the left looks like the new version i will take back all i sed.
    it almost looks like gameloft took the game from one team and gave it to another to start from beginning.

    EDIT: fare enough you are right i cant judge something till i play it, i was just going by what they showed us before and now, hope its good.

    https://www.dropbox.com/s/6qbhwtrft4bjefo/bia3.jpg?dl=0
     
  20. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
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    The Work-At-Home Guy
    Philippines
    Walls. Walls of text. Everywhere.

    I'll just wait for the game when it comes out, then i'll see for myself if i like it. ;)
     

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