Something about packages There could be like one update will add a new pack or update packs And is it that there's 22 levels for the original pack, and 21 levels for both rainblocks annd bombs away pack?
I fully intend to release updates in the future with new packs, and new block types. These will be free updates. There will be no paid level packs or anything like that.
Suggestion Adds a nice messege that saids you've still got unfinished levels or imperfect levels or 10 stars to skip a level
Something weird happened When I open the app this morning, the number or the levels in rainblocks and bombs away pack decreases from 21 to 20
It should have 25 levels. Did you remove the old version from your device a few builds ago like I asked? The reason this is happening is that when you are building a pack, the built pack contains levels from the actual packs. This shouldn't happen because the levels are identified in the database and won't be returned. Unless of course you've got the wrong levels installed.
Hi, I've been testing Blockees for some days now. First of all, I liked the concept and the increasing difficulty in every level. It has the potential to be replayed, and simply loved the ability to create your own puzzles. Some issues: The hints menu says there are 0 hint available yet it gives you one. "This puzzle has 1 hint available: No hint" and "This puzzle has 0 hints available: Up." The hints are also quite cryptic and it is not clear wether you have to use this move as your first move or after you tapped on it. In the level editor, moving objects in the editor deletes objects (green walls)
Hi, Thanks for trying this out. I'm glad you like it. The hints system was a last minute addition and has been bolted on. I don't really have a lot of flexibility of how it's displayed without changing a lot of other things in the process which I'd rather not do at this stage. Obviously I understand what it means perfectly but I'd like to know more about what you find cryptic about it and how you think it could be improved. The issues I have are: a) I need to use that standard panel. b) I need to display the hints you've already used c) I need to display how many hints there are remaining for that puzzle d) I need to display the yes/no/close buttons. Not a lot of space to display a lot of information. If anyone has any suggestions as to how I can improve this I'm open to hearing them. Also regarding whether they are meant to be the first move or from where you currently are in the puzzle, it's always the first move. To make this clearer I could make it so that you can only use hints when the puzzle is in it's original state. Do you think that would help?
Oh, and about the level editor. It only overwrites existing objects if you drop them. I don't really know what could be done different with this. I wouldn't want to make it so that you can't move over other objects as it could render the move tool pointless in some situations.
Improvements Add a messege of showing what level you're playing now for around 0.5 seconds coz sometimes after a while I will forget which level I'm playing, or just putting the level name somewhere on screen In "hints" stuff, I remember there it should be: 1-2 moves: no hint 3-4 moves: 1 hint 5-6 moves: 2 hints 7-8 moves: 3 hints And the messeges are something like: This puzzle has 0 hints available I guess it should be improved to: This puzzle has no hints available And the words up right down left might should changed into arrows like ^ > V < And levels of your own should have free hints In the pack builder, there could be options of choosing uncleared, imperfect and perfect levels In level builder, make an option of creating random possible levels
Some of this stuff will come. Especially the pack builder stuff you mentioned. But for the time being it's feature complete. I'm tidy up a few areas that have been mentioned but I need to release this game as I have other work I need to do. I can't just keep adding and adding because I need to pay the bills. :-(
Bug? Sometimes when I don't carefully swipe, even only a bit, it'll go to another pack instead of staying at the same pack.
Sorry about the radio silence. It's been a busy couple of weeks for me as I've had to move home to a different city. That came with the usual frustrations of having no broadband etc. Anyway, all up and running at the moment and currently building a new and more robust back end for Blockees. Hopefully have some to show by the end of next week. If all goes well then I will submit.
I know how stressful it is moving. moved myself not too long ago so I feel your pain. lol. anyways, I haven't had any problems with the last build so far. was playing a little more last night and feel its definitely come a long way since the first build I tried.
In case anyone is playing Blockees at the moment, I'm about to replace the web services which will break all the old builds. There should be a new build later today that uses the new services. The previous web services were thrown together quickly and as a result became a nightmare to maintain. I've completely rebuilt them and now it will be so much easier to a) implement new ones, b) tie into the website. The website is still being developed but the new framework will be uploaded with the along with the web services. There should be a lot more scope for the future development of it now.
Balls, I didn't change the link in the news. Oh well, it's force me to actually create a rudimentary CMS for the news now as such the news count is now a real count as well. Will upload the build later tonight.
Bug? While solving 7 move or 8 move puzzles, it's always long. I suggest that when sharing puzzles, attach it with a solution.
I'm not adding any more features until 2.0 is in the store. Even then, I doubt I'll be doing this. This only affects you when using hints. I didn't want to add hints anyway as I believe they spoil the game as you just use hints instead of trying to figure out the harder puzzles. Even I do this now just because they are there. If you have to suffer a little with waiting for these puzzles to solve first then maybe you'll think twice about using hints in the first place.