Best Software for making 2D games

Discussion in 'Public Game Developers Forum' started by kahanejosh, Jun 10, 2009.

  1. kahanejosh

    kahanejosh Well-Known Member

    Mar 10, 2009
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    Student - Game Developer
    England, UK
    Hi

    I was wondering what you guys thought the best software is for mac and pc for making 2d games for the iPhone? Any help much appreciated, thanks.
     
  2. yourofl10

    yourofl10 Well-Known Member

    Dec 11, 2008
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    I think Cocoas 2D....or something like that. I've seen it on google but I forget what exactly its called. I now its a 2D engine I dont have any experience with it though. Unity can make 2D games I believe.
     
  3. kahanejosh

    kahanejosh Well-Known Member

    Mar 10, 2009
    154
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    Student - Game Developer
    England, UK
    Ok sounds good. Im not to knowledgeable of the game making area, but is there software which you can open make your game in then just port to the iPhone or something? Rather than writing it all through code? See where Im coming from?
     
  4. rdklein

    rdklein Well-Known Member

    Apr 3, 2009
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    sw developer, tv producer, hw developer (microcodi
    Munich
    edgelib is another one , multiplattform system for 2d and 3d with a free eval version.
     
  5. PointOfLight

    PointOfLight Well-Known Member

    Dec 29, 2008
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    Programmer
    Indiana, USA
    Search this forum to find discussions on it (or just use Google and search) for GameSalad or Torque Game Builder for iPhone. These are the only two applications I've run across so far that will let you make iPhone games without much coding. TGB is probably the better package, but I think it costs a lot more.
     
  6. kwigbo

    kwigbo Well-Known Member

    Nov 4, 2008
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    Flex/iPhone developer
    I have used cocos2d on 4 games that I have in the App Store. I think it is a very nice framework to use. I have one of my games open source if you would like to look through the code.

    ABC123 source
     
  7. PointOfLight

    PointOfLight Well-Known Member

    Dec 29, 2008
    4,223
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    Programmer
    Indiana, USA
    Nice! It's always good to see people contributing to the education of a development community. Now if I could just dig up a Mac to start developing on...
     
  8. Jetfable

    Jetfable Member

    Jun 12, 2009
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    There are a couple options you can go with, my company is currently evaluating cocos2D, Torque and Unity. Rolando is made with Unity, but Torque is a little pricey. For most small projects people do prefer using Cocos2D, but the lack of documentation seems daunting to most developers. We did release our first game just coding from scratch. But we didn't have physics with our first game, its a lot easier to have something like chipmunk physics to go with. You can go to our website here there are a lot of helpful links which can get you started with cocos2D.

    http://www.jetfable.com/iphonedev.php

    The top part just covers basic tutorial without using a framework, the bottom part is about cocos2D
     

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