Battle Havoc - 8 player real-time artillery combat

Discussion in 'Upcoming iOS Games' started by QuantumSquid, Oct 15, 2009.

  1. LBG

    LBG SeƱor Member

    Apr 19, 2009
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    nada ilegal
    31.560499, -111.904128
    Devs - Is there any way that you can increase the sensitivity range in the options. By this I mean, can you make the swiping sensitivity any higher than the maximum sensitivity shown in the video. I found that with Modern Combat: Sandstorm wasn't sensitive enough when I maxed out the sensitivity. It's just that I like to always have sensitivity maxed out to extreme levels. Even the maximum sensitivity of my computer's cursor isn't enough :eek:
     
  2. QuantumSquid

    QuantumSquid Well-Known Member

    Jun 29, 2009
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    USA
    Not quite sure what you mean the LBG. I think so, but I wanted to be sure.

    Are you talking about making sure that it has "extreme" levels of sensitivity for the sticks? Meaning that you find the options in other games don't take it far enough still?

    The video shown is actually of Xbox 360 game play. We would be porting our 360 game to the iDevice, so we certainly would be spending a good amount of time tweaking the controls.
     
  3. QuantumSquid

    QuantumSquid Well-Known Member

    Jun 29, 2009
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    USA
    Quick update on Battle Havoc...

    We have been pretty busy finishing up our Starball and Rabid Gophers games for submission and at last, they are both in the hands of Apple (after an unfortunate need for a re-submission due to the "Unity Issue").

    We have not yet begun porting Battle Havoc over yet, although we have done some initial tests for various elements of the game. It is really great fun when playing multi-player, but we are unsure if there is truely an audience for this type of game on the iDevice; mainly due to the multi-player centric element of the game.

    We are still interested in any additional feedback on what you guys think about the idea of us porting over our Battle Havoc game to the iPhone/Touch. See Xbox 360 game play video in the intial post.
     
  4. sic

    sic Well-Known Member

    Aug 27, 2009
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    Philippines
    Just make the single player experience more beefy I guess. It doesn't mean when a game's a multiplayer centric, the single player should not be on par or atleast close in terms of longevity and enjoyment. I know nothing beats multiplayer. work on that.
     

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