I took the dive after days of pondering. pretty happy. Can someone explain how supression works in mission 2? I supress the troops in the rocks, but my troops always die when they exit their carrier.
You really need to lay the firepower on in order to suppress a unit. If they're visible you can check to see if their morale is below 50, and if you can't see them yet be sure to keep using suppressing fire until you hear them shout. After that your pixeltruppen will be much happier with your leadership.
Ah, its not a one and done, got it, thanks. Ok, just beat the mission. without sound i never wouldve known when to reveal my troops.
Sweet! That game looks cool. I took the plunge and bought battle academy after weeks of deliberation! Let's see how it goes!
i don't mean to hate, just offering my personal opinion, and we all know what those are worth ... this is a genre i have passing interest in (i.e. generally don't buy, unless the game is obviously well made or on a topic i care about). this is obviously a well made game, and it deals with WW2, a subject i am quite interested in. while i wouldn't waste even a buck on the various command and conquer remakes that are stinking up the app store, i would pay a good amount more for something like this, but nowhere near $20 + $30, especially since its merely a port (albeit a well made one, for a change). RPG's are another genre i have slightly more interest in, and while i wouldn't give square enix any money for their overpriced junk, i have bought some of their ports (classic FF1/FF2, for nostalgia's sake). on topic, baldur's gate (1 initially, and 2 a short while later) an enhanced edition, will be coming out 'soon', and the devs said most definitely no more than $10 (perhaps with some IAP for expansions?, still, @$10, expansions wouldn't also be $10). i guess my convoluted and indirect point is that i would feel pretty insulted if after buying baldur's gate 1 & 2 back in the days (@full retail price), the devs came around today and asked me to support them further by telling me to pay (nearly, in this case) the same price for a port. that's just me though, others see it slightly differently of course, and see it as supporting the developer, so they could give them more ports of games they already bought ages ago, and some new expansions too of course. don't know, but i'd feel like a cow that's being milked... but i do appreciate the other aspect of this situation, if i was a developer/small team who loved the genre they produced in, had a loyal following, and could keep the price up there, keep the loyal customers, AND filter out the whiny free/0.99 kiddies who get their appmoney from parents, AND be happy with an good income from their toils, even if not necessarily filthy rich.... i'd probably do it too. but i would throw my loyal supporters a nice bone every once in a while to say 'thanks for making it possible'
They don't have any choice. Apple doesn't allow them to give free or discounted copies of the iOS version to people who already bought the game on PC. If you feel "insulted" by the policy then you should blame Apple for insulting you, not Slitherine.
i didn't mean slitherine insulted me, i don't own any of their software. i meant that if the folks behind baldur's gate did it that way.... but now that you mention it.... it couldn't hurt to have slithering set something up on their site (and referenced in the app's itunes description) that perhaps you could 'register' your mac/pc version of the game and perhaps get some top secret code in return that you could redeem in the ios game for something, one or more of the IAP missions packs perhaps. just throwing it out there, probably not the simplest of undertakings, but then again, might be worth the effort in the long term.
If you don't own Battle Academy already, then why are you complaining that the iOS version is full price even for people who bought the PC version? It's not affecting you, you didn't pay for it twice (or even once). Of course it could hurt. Apple would kick them out of the App Store, and then they wouldn't be able to sell the game and no one could buy it. Personally, I wish Apple's policies were different. But the policies are what they are, and if you're frustrated by the result of those policies, you should blame Apple, not Slitherine.
Awesome news!! WOW! I just watched a gameplay video of the Android version on a tablet and...WOW! It's like Battle Academy on STEROIDS! Safe to say this is now my most anticipated game for iPad this year! Thanks again to Slitherine and congrats on your success! Great Battles Medieval looks to be THE DEFINITIVE strategy game on iPad! Hell, Battle Academy is already the best strategy game anyway! Yes...what is the ETA?!!?!?!
i'm not complaining so much, as comparing what i would feel if the same thing were presented in a game i'm more interested in (baldur's gate), then again i'm pretty sure there are SOME battle academy (pc/mac) fans that share my sentiments for the ios version, perhaps they're not here, or perhaps they'd rather stay quiet, but doesn't mean they don't exist. taking up a cause that's not mine i guess didn't know that was against the rules, probably explains why i haven't seen it offered in any game yet. guess it would hurt apple's bottom line if they didn't get a third of every single penny out there.
So let me see if I understand your position. I believe you're saying that because this is a port, it's a "sunk cost" for the developer. Therefore they shouldn't charge a premium price because they've already made their money from the Mac and PC versions of the game. Is that an accurate restatement of your post? --DotComCTO
nobody's ever done "making money" from a game. but charging your customers the same price for a product year after year on platform after platform after platform just strikes me as "milking a cow till its dry" and not as delivering something new/improved to the loyal fan. like i said, i loved baldur's gate, bought all the originals back in the day, and will happily buy the enhanced remakes that are to be out soon (for less than $10 each according to the devs), but would laugh in their face if they expected me to pay the same retail price as back in the day for the same product, even if 'enhanced'. the difference between supporting the fans, and milking the fans.
Some of my favorite novels were written years ago. I can't figure out why they aren't given away for free now.
But they're charging the same amount for the game irrespective of the platform (because it is the same game). Furthermore, BA, while not brand spankin' new, isn't quite ancient either. BA was released in 2010 whereas the original Baldur's Gate was released in 1998. Quite a difference, and it has already been announced that BG Enhanced will cost under $10. In any case, while I get your point, I think it is misplaced when considering Battle Academy. This is not the same product "year after year". This is the same game being sold on the Mac or PC, so it makes perfect sense they charge the same amount. And let's not forget that Slitherine have had to tune the UI and memory usage for the iOS platform (the iOS memory model is *not* like working on a PC/Mac) to even make this all work. I suspect you think this requires little effort/work, but as someone that has been in the IT business for 30 years, I can personally tell you that there aren't many times where development comes cheap or easy. I suppose we'll agree to disagree on your point. --DotComCTO
do you pay the same retail price for it as back in the day just because its republished with a new cover jacket?