Who is @Banzai_Rabbit ?? Twitter Profile: 'I like Carrots, moonlit walks along the beach, and bustin my moves on Super Villains' follow @Banzai_Rabbit
Not long to go now with the iPhone version approved and locked and loaded for release after WWDC. iPad to follow. Maybe this will tide you over till then? http://bit.ly/br0bs9
Tried the first story level of the iPhone version last night - plays good. Sort of a "Frogger plus" type game, where you flick the frog... er, rabbit through traffic to rescue people on the other side before the timer runs out. The iPhone/pod version scales pretty well on iPad, but is somewhat jaggy. I'm looking forward to trying the HD iPad version!
Update for the in-store iPhone version first, then iPad to follow in a few weeks (iPad HD Rez, reposition controls for iPad and some other goodies
The jury is out on whether it needs to be adjusted - some people are flying through the game, some not, but we will be adding an Easy mode and some checkpoints that enable players to always resume from the last level reached. The current iPhone app price is hugely discounted (on sale at $2.99 soon to end) and won't even enable us to recover the cost of building the app at this rate, and the iPad version means more work, so in all likelihood it will be a seperate iPad specific release. Cheers!
iPad Progress. Here's a screencap direct from Banzai running on the iPad. To do's include replacing the iPhone size UI elements, replacing iPhone textures on cars for higher resolution iPad ones, optimizing for the iPad processor, some changes to the comic (more comic cells per screen), and a repositioning of buttons/controls so that they are naturally in reach of thumbs when holding iPad - but otherwise nearly ready! Oh and one more iPad Screen - Buildings indicative of finished quality. The rest temporary.