QS and Juggs is hard to beat if they both go first. Got destroyed before I even got started. The ensuing rage quit felt justified.
Icemilktea I just faced you in PVP and beat you then your agent went iINVISIBLE and my 3 characters couldn't find any enemy to attack even though they each had their turns. Your invisible agent kept attacking me until defeat. I had the game won. Is invisible a part of the game?
Juggernaut lockboxes Once PVP season is over, will there be no way of getting unstoppable lockboxes anymore except for buying them? I'm 1 comic away from juggernaut. Sherwin
Unfortunately you'd have to buy them. Surprised they didn't also put some in the SO deploys. I still had magnetic ones for some reason. The ratio for dupes is hard to overcome by only getting 5 a day. I had 2 to go.
Switched out Storm with Quicksilver and actaully won some defense. It sucks that Storm's AI uses Tornado before Blizzard.
Coordinated attacks from Coulson's seem to have the worst timing. It seems to trigger just before a Phoenix turn allowing for her to use flare. Either that or one of those, "Yeah, let's get 'em!!...oh they're dead already. I was just about kill that guy. OK, we'll get the next one (except not)." triggers. So annoying.
Worked my way up to 1.5%, haven't been in Vibranium for I don't know how many seasons. Hope I can stay there.
Wow, all of a sudden everyone is using mirror image, and I think I found a glitch. Match started, I go first, but miss due to mirror image. So I think, ok well the march started before I popped in. Then going into the 4th round, they're still getting mirror image dodges and agent hadn't used it "again". The best part? Enemy agent and X-23 kill my agent and cap each on different turns.....my Phoenix Death and Rebirth doesn't trigger. So, there's some def BS going on right now...
I agree but idk about having an SO that doesn't require any premium heroes....we've been getting the $#!+ end of the stick with the iOS version. Can't remember the SO, but the one they added Rogue...THAT was a big queue...I really hope ur right, but I don't have any hopes
Getting tough out there in PVP! Having trouble staying in Vibra, I feel like the difficulty in matches increases in the last two days. I was killing on offense now it's a struggle don't know if it's how the matching system is setup or people just playing last minute.
Just bought 40 lockboxes hoping to get my last cover of course I didn't, now I'm out of gold. Ugh hoping double gold tomorrow in tapjoy.
I was in Vib 2.3% last night today I woke up 10.69% in gold!!! Struggling to even make Diamond. I don't think I'll get diamond this year. Bummer.
Hopefully unstoppable lockboxes will be available in the next spec ops, since magnetic ones were in this one instead of unstoppable. I only need 20 more before guaranteed to get jug. Of course that means if they hadn't glitched at the beginning for three days I'd probably have him. Are we catching up to facebook? The pace of hero releases and content seems pretty fast to me.
It's a gamble I don't want to take because I heard Jugs doesn't get released again for CP so this is the only chance to get him. Someone correct me if I'm wrong.
Poll.... What's more irritating in PVP? Hotshot or Quantum Jumper? I say QJ hands down. Just lost a match where the opponent had hero, hero, agent(who fired QJ)
Hotshot and QJ used together lol I've been doomed by that many times don't even get a chance to attack. If I had to choose though definitely hotshot, I'm using sinister sceptre plus knight so extra turns don't bother me too much and I'm using havok and his plasma spheres causes exhaustion making QJ useless cause the AI is terrible and will still use it.
The QJ not that bad i just hate the 3 in a row the most. Hotshot doesnt seem as affective as it used to.
QJ jumper with bad turn order is near guaranteed loss. There really shouldn't be matches where 2/3 or all 3 go before your first turn. Especially with QJ, Cable and QS in the mix. Hotshot is the slight winner for most hated to me. That fact the Demon set is still viable on defense at this point with not a lot of counter options is just frustrating. I put it in my lineup to try and balance things and then started facing fewer teams with it. Odd.
It's been a grind for sure. Had a lot more turn orders that favored the defense team making things harder. Is it just me or do the counters and buffs seem to proc more for the defense than the attacking team? I've had matches where the Mahayuga countered several times in a match but maybe 1 or 2 times for me in the same match. Same with hex spheres backfiring and Coulson's coordinated attack.