Are Gameloft games getting 'too' big?

Discussion in 'General Game Discussion and Questions' started by Sainter, Nov 7, 2009.

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Should games be compressed or left untouched?

  1. Compressed

    9 vote(s)
    12.7%
  2. Untouched

    32 vote(s)
    45.1%
  3. Depends on the game

    30 vote(s)
    42.3%
  1. seyoon

    seyoon Well-Known Member

    Jul 20, 2009
    912
    0
    0
    East Coast
    I want my cheeseburgers as big as possible. :p
     
  2. super6ft7

    super6ft7 Well-Known Member

    Oct 15, 2008
    908
    0
    0
    well, if you want and can fit big games, download them.
    I wouldn't give up a album for an app, so I have to delete more apps than usual as my 16gb has 50mb left, but they shouldn't cater the game sizes to you
    You would be annoyed if you bought a new computer and EA decided to make games much smaller and weaker so older computer owners could enjoy them. In my opinion this is a silly thing to complain about.
     
  3. Dark_Messenger

    Dark_Messenger Well-Known Member

    Oct 3, 2009
    193
    0
    0
    By complaining about gamesize you counteracts the thing you normaly complain about. Delete the game once your finished with it? Dont really see a problem here.
     
  4. markx2

    markx2 Well-Known Member

    Dec 28, 2008
    685
    0
    16
    How so?
    Big game = more cost to user = more time to complete = more time invested in the game.
    You invest time you do not want to see it lost.
    You invest time you want maximum flexibility when saving

    iWhatever does not allow this.

    So the size of the game does matter.
    My using another portable platform to illustrate this does not make it OT.
     
  5. LeFranco

    LeFranco New Member

    Nov 7, 2009
    1
    0
    0
    For myself, I do not find it too bad. Then again, when I got my iPod Touch, I had waited till the 64GB version came out, specifically with apps in mind, so this big games really don't make too much of an impact on my memory.
     
  6. ScottColbert

    ScottColbert Well-Known Member

    No, the iPhone/Touch is NOT a game console. I swear you apple fanboys really need to take a deep breath, get some fresh air, and come back to reality. The iPhone is an adequate mobile phone that plays games, etc, but it IS a phone first. The iTouch is DESIGNED as an mp3 player that can also play games.

    If either of them were primarily consoles, then a 200 plus download would be okay, but they're not. They're designed for other purposes first. In order for them to even approach the realm of a handheld gaming console they need to do something about the battery life. I'm not interested in hearing about external batteries for extra life- a TRUE console wouldn't need one after 90 minutes of gameplay. Period. End of story.
     
  7. Retean

    Retean Well-Known Member

    Jun 7, 2009
    176
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    0
    I didnt download asphalt because i didnt wanna wait to dl 256 mb....i like the smaller sized games that are bigger in terms of gameplay etc. I lol at the people complaining about EA's sound quality from "too much compressing"

    LMAO!
     
  8. Quorlan

    Quorlan Well-Known Member

    Sep 5, 2009
    314
    0
    16
    Game Designer
    Georgia
    I think games should be as big as they need to be to run smoothly and play well. If the quality is going to suffer, don't compress anything. If you can maintain quality and still get some compression, so be it, save a little space where you can, but not at the cost of the quality of the game.

    Q
     

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