App Store acceptance taking a loooooonngg time..

Discussion in 'Public Game Developers Forum' started by dangerz, May 30, 2009.

  1. exosyphen

    exosyphen Well-Known Member

    The main problem I see with the App Store, is the flood of totally crap games and software. Having those screened out, would make things better for everyone and reduce waiting times.

    I can give you 2 examples (BIG ones) of crap I saw in the past days:

    - a totally BS simple game being sold for $99.99 (to induce the user in error that the game costs $0.99)
    - a totally BS application having the name "iDracula" (exactly the name of the highly succesfull and polished game) ... to capitalize on it's success.

    Things like this will slowly turn the App Store in nothing more than a garbage bin.
     
  2. designxtek

    designxtek Well-Known Member

    Apr 30, 2009
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    3D Artist / Technical Artist / Web Developer
    San Diego, CA
    I hope they hire a huge team of people to screen. Quality games aren't being recognized through the app store due to the other crap that floods the listings.
     
  3. exosyphen

    exosyphen Well-Known Member

    If I give you a list of 10.000 games, out of which 2 are GREAT and 9998 are CRAP ... how do you find the 2 great games? It's impossible.
     
  4. BeyondtheTech

    BeyondtheTech Well-Known Member

    Sep 21, 2008
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    New Jersey
    #184 BeyondtheTech, Jul 7, 2009
    Last edited: Jul 7, 2009
    I'll be interested to know how long it will take for my game to be reviewed and released. I had to revoke and resubmit my game last night around 1AM after a little extra tweaking and small bug fixes I found in the original submission. Let the countdown begin! ;)
     
  5. designxtek

    designxtek Well-Known Member

    Apr 30, 2009
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    3D Artist / Technical Artist / Web Developer
    San Diego, CA
    Do you have a website for your game?

    Good luck on the approval process!
     
  6. ddn

    ddn Well-Known Member

    Jun 19, 2009
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    Programmer by day but at night also programmer.
    Look behind u!
    Submitted an update on the 30th, approved on the 7th. It seems they are back to a normal schedule. It was proably just a flood of 3.0 compliance updates which clogged the system for awhile.

    -ddn
     
  7. exosyphen

    exosyphen Well-Known Member

    There were a LOT of updates released last week (for 3.0)
     
  8. dangerz

    dangerz Well-Known Member

    Apr 23, 2009
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    I'm still waiting for an update and a new game to go through. Coming up on 2 weeks now.
     
  9. dangerz

    dangerz Well-Known Member

    Apr 23, 2009
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    SpeedR was just accepted into the app store.

    Looks like a 2 week turn-around for that. Still waiting on the patch for vipValet Lite.
     
  10. HappyFuntime

    HappyFuntime Active Member

    #190 HappyFuntime, Jul 8, 2009
    Last edited: Jul 8, 2009
    I used to make Flash games before I decided to get into iPhone dev, and I was one of the first people on this community called Kongregate.com, where users are encouraged to make and upload their own flash games. So I got to see this phenomenon first hand. At first, there was a small community of experienced developers and most (if not all) of the games were really high-quality. Then, gradually the flood of newbie devs and crappy one-off games started, and the forums and new games section was overwhelmed. Of course the overall community got a boost from the new users (for better or worse), but it wasn't the same friendly crowd of developers, and if they were there, I lost sight of them in the flood. Kongregate solved the problem of too many bad games because the good ones are picked out and featured on the front page, and they're also ranked by rating (1-5 star).

    So, my point is, Apple can't really stop the flood of crappy apps. It's going to happen anyway. The thing they can do, though, is improve the ranking and featuring system so the quality apps rise to the top of the heap.

    EDIT: Sorry for going a little off-topic here :rolleyes:
     
  11. Luke

    Luke Member

    Jul 5, 2009
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    My app also took around two weeks to get approved, this was during the 3.0 update. I had heard that updates were taking even longer.
     
  12. HouseTreeRobot

    HouseTreeRobot Well-Known Member

    Nov 18, 2008
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    Living.
    UK
    14 days so far for our latest-submitted app. We did get an email after 2/3 days saying
    Although according to google this message might be about something else and not just slow submission review...
     
  13. My game was just under two weeks. I'm using pinch analytics in my game and noticed that someone played my game twice, 2 days after I submitted it, then once 3 days later. It was then another 6 days before it was ready for sale.

    Would love to know what the process for application review at Apple entails.
     
  14. dangerz

    dangerz Well-Known Member

    Apr 23, 2009
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    It's corporate.. there's always red tape and a long process.

    What I'm guessing is the review process has a daily update per step. Everyday, an X amount of applications are processed through a step. If you're not in that X amount of applications, you have to wait until the next day for the next batch. With a ton of apps being submitted, you can see how that could get backed up quick.
     
  15. Kyle

    Kyle Well-Known Member

    Apr 14, 2009
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    Student
    The US
    It's getting better.

    Last Pocket God Update came out July 3rd, 2009. Latest July 9th, 2009.

    Less then a week.
     
  16. kohjingyu

    kohjingyu Well-Known Member

    Mar 20, 2009
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    Student/Developer
    Singapore
    It seems that new apps take longer to be approved than updates...
     
  17. HouseTreeRobot

    HouseTreeRobot Well-Known Member

    Nov 18, 2008
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    Living.
    UK
    Sorry to bring back an oldish thread, we submitted our binary on the 29th of june and still not been accepted/rejected yet... has anyone else had to wait this long (18 days) lately?

    Maybe time to email apple...
     
  18. headcaseGames

    headcaseGames Well-Known Member

    Jun 26, 2009
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    Mobile Game Developer
    Hollywood, CA
    We are submitting our debut app, iFist tomorrow, very interested to see how long this takes! I am expecting no less than a week - if it takes more than 10 days I won't be too anxious. Two weeks+ and my eyebrows will begin to furrow...! I will update in here for the other noobs like myself to be able to gauge from this POV (and much thanks to the others who have posted on their progress!)
     
  19. WellSpentYouth

    WellSpentYouth Well-Known Member

    Jan 11, 2009
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    iPhone programmer
    App Tech Studios, USA
    My last Stick Escape update (if came out 2 days ago) took 9 days. I submitted the next one already and I am hoping for the same results.
     
  20. dangerz

    dangerz Well-Known Member

    Apr 23, 2009
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    Uploaded 3 different updates for 3 different apps tonight. Let's see how this goes.
     

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