Not all patterns need to be similar. I suggest you take a look at the Google Play page. If there's no initiative to type BS reviews a la Flappy Bird, there's even less reasons for the review counter to crack at the seams like it does. Let's just say that the company is simply not abusing the App Store's review domain then and simply focusing on pushed downloads instead. How do you explain the insane number of reviews for Google Play for the exact same game? Let's make this simpler. There's simply zero reason for the reviews to clock at ~35K on iOS and be nearly twenty times higher on Android. The difference shouldn't be that huge.
The Long Review Ultra verbose review spam. Kinda getting worrisome, really, since some people point out it also affects Apple's apps.
The only way this type of thing will get noticed by Apple is for someone to do anti-reviews. So just say you pick a well known popular game with candy in it and overload the reviews with a 1 star rating, on mass. Or better still pick a few top grossing games and hit them all at the same time. I'm sure the publishers would be on Apples case if this went on. Edit: This could be taken one step further by also picking the most crappy apps and boosting them up the charts with positive reviews. So in effect the Free charts will get mixed around beyond recognition.
Yea I agree. And those are excellent links. Thanks for posting them. I'm glad to see this discussion is also taking place in other places. Let's keep the conversation going and we should all keep listing examples and abuses that we find. Hopefully someone will take notice. My wish would be at least that the big review guys would stop praising scam apps. I think that would be a great start in supporting the indie community. A cheater is not a genius who made a genius app and got lucky from being a genius independent thinker. He is simply a cheater who is abusing the system and this shouldn't go unmentioned. Thank you
I think we can also take this a step farther and perhaps expose how exactly this is done if anyone wants to post anonymously and shed some light on this. I think everyone would greatly appreciate that as well.
I truly believe if the little guys voice their concerns and the bigger media people start to focus on it in their articles, then we will be heard. At least that is my hope in starting this discussion here.
That's the thing. If some troublesome third party really wanted to screw with some apps and with the ranking system as a whole, spamming 1-star reviews would have been much more destructive and worthwhile. The money gain is way too obvious for the application makers, so it doesn't seem to be some mischievous and deliberate attack on the commercial system, but a real cheating. Clearly, the phenomenon is there. The question is who's behind it. I'll check later on if Apple's apps also get a flood of such reviews (some people have made such claims). That's quite more puzzling. Is it just a way to make affairs more complicated to sort out, or an indirect way to "pay" Apple and get a free pass? This whole fraud's mechanic might be relying on a mix of multi-account sweatshoppers working behind proxies or something, and they would be cycling their accounts on multiple apps, while possibly using some automatic text builder out of a few templates (or manually editing the text blocks). For obvious reasons, this system would be much more efficient on free apps. Apple should definitely stop with the review system, that's totally worthless and instead opt for an algorithm which takes into consideration a minimal use/play duration like suggested here and there (with real in-app control inputs by the way, not just an app idling in the background), like a total of 30 min (which allows the app to be stopped and resumed or restarted later on). Therefore, the more of those full-use durations an app would have, the more points it would get. It's just a basis here, because the idea has to be refined to account for other parameters: release date, potential customer base maybe, regular game-per-day, business model, money generated, etc. I mean, the meaningful combinations are vast and less open to flickle opinions and easy cheating. This will take lots of theoretical work before even testing it. Now, this would not prevent typical Asian sweatshops from grinding like crazy to boost charts, but at least that would still slow down the mess and still require plenty of people to run the apps. Depending on how the data is validated and collected (does it authorize disconnected play), it could still allow advertising systems to have an effect, even if the apps are not used by honest users. Apps running on IAPs wouldn't benefit much though.
Interesting theory about a free pass from apple by paying. I never thought of that and would hate to think that's true. That would truly be discouraging to the average indie. Let's hope that's not the case. No I think you're right about the sweatshop idea. That's definitely what is going on here and there is every incentive to push an app to the top to make money. I wonder if the flappy bird developer was actually working for one of these. Anyone know what his day job is?
Funny how instead of spending the time and energy into your products you guys rather go on a witch hunt after omnius fake reviewers , ranking pushers and whatnot. While you are at it you could find out what really happened during 911, if there is an area 51, if the yeti exist and who really killed jfk. Any information regarding the loch ness monster would be of interest too. Of course and finally the question of all.. whats the meaning of life. Thnx guys , really appreciate it.
This thread is awesome. I'll share some feedback on my first experiences with the App Store. I wrote my first game over the last 8 months, Glint. I knew that my chances of success were against me, given everything I had read. Still, I wanted to give it the best fighting chance for success. I read everything I could about App Store exposure. I watched hours of YouTube videos of past successful indie game launches and how to market your app for a successful launch. Since I had never done this before, a lot of what I did felt like throwing spaghetti against a wall and seeing what stuck. You can read about my approach in greater detail here. I knew that App Store reviews were important and that nothing is more important than getting featured in the App Store. Getting featured in the App Store, based on everything I had read and heard, looks a lot like this: I had a connection to one of the developers of Heyday (the app, not the game) whose team managed to score 300k downloads in the first week of their launch. Over lunch, he explained that there is nothing more important than finding someone on the editorial team at Apple and getting your app featured on launch day. He explained a bunch of tips on what to do to find the right person inside the company to get my app featured. Being a solo developer, I simply didn't have time to network and make that connection. The reason I mention it is because his case proved to me how important getting featured can be. Getting featured, though, is a bit of a black box. So what if you can't get featured? That's why this thread exists. Download volume & reviews = visibility. Visibility = Apple Editorials eyes on your project. I didn't stop my research at best practices, though. I dove deep into the depths of the filthy underbelly of the App Store. I wanted to know how Flappy Bird made it huge. I wanted to know seemingly terrible games were featured in the top charts. Here were a few things I found: App Review Me (https://appreview.me/) This site has the best intentions at heart - I've talked a bit with the founder to get some info. Unfortunately, it's a bit of a way to game the app store. This site offers a 1-1 "peer-review" system that encourages other developers to review your app in exchange for a review of theirs. The problem is that it's flooded with terrible games that are only looking for five-star reviews. Fiverr (fiverr.com) This was an interesting find. Tons of people willing to review your game in exchange for a few dollars. Some are legit - to me, it's worth five dollars to have someone beta test my app and provide legitimate feedback. But it's not all positive, a lot of the review gigs are shady. One of the interesting things I've learned, through talking with "App Review Me" is that Apple will delete reviews of an app for a variety of reasons. The two popular reasons are the user deletes the app within the first 24 hours of the review, or the app is never opened. I saw someone mentioned how a massive chunk of Flappy Bird reviews were deleted. To me, this sounds like a bot of some sort and Apple caught on. I feel like I've written a lot, but I'm not sure how valuable the content is. I'm happy to share more if you're interested. I did a ton of research. In the end, I really wish that Apple would get back to the days where the review process was actually difficult to pass and garbage apps & games were rare.
It takes me 5 minutes to post on here. Hardly takes away time from my work. Also researching how to sell your app is hardly a waste of time. Coming across discrepancies and sharing them with the indie community who also has every interest in learning how to market their apps, is also hardly a waste of time. This problem exists. That is certain. And someone somewhere knows something. I'm not sure why you don't believe something that is dangling right in front of you. That's interesting. But if you have nothing to share or contribute I'm not sure why you feel the need to troll my thread. After all. Trolling IS indeed a waste of time and perhaps you should be focusing on more important things. If scammers taking over the App Store is a non issue to you then why troll. Makes no sense. Just don't read and move on. Thank you
Thank you so much for adding your valuable experience and sharing it here. That's interesting I didn't know apple deleted reviews if the app isn't opened. That definitely explains that dramatic drop! Goes exactly hand in hand with what was said from developers who hired companies to review. They said though they saw reviews, they never saw actual game time or usage. Hence obviously bots don't open the game they just bang out reviews. When I say bots of course it still is a mystery to what exactly they are. Bots can be software or as previously stated "sweatshops".
Just thinking about all this and what you could do with certain things in place. If a bot farm could download and review an app (which happens now) then the next step would be an emulator that could open and run the game. If this was in place you could run pre-defined scripts to click on ads, even gameplay scripts, also you would have to invest a bit of $ in IAP - just to make it interesting that the app feels it is living a user interaction. In other words generate money from ads, give retention to the game. If a game in question was of high quality to start with and had a bit of worth then you would get legit users jumping on the bandwagon which in turn will generate IAP money. Then just invest a bit of that money back into the bot farm IAP. A feedback loop like this would generate a monster hit of a game and generate millions of dollars. Let's face it the current App Store is wide open to abuse in the free charts!
Sad but true and well said. I'm sure the people doing it are already working on these ideas. It takes someone really stepping up to shed light on this and in turn perhaps having something done about it.
Being featured once isn't an absolute victory but it helps a lot. I've read cases of apps being featured but still failing after a while and not making much money out of this kind of promotion. Alone, a featuring isn't sufficient. There's lots of work behind building an audience and, obviously, a good app and marketing to keep the product afloat are part of the operation. Still, yes, the more features you get, the better, without a doubt. Many apps are bad, so this system sells dreams but offers little objective criticism. It's just about exchanging high scores which, in many cases, are not deserved. Plus if we all give each other five stars reviews, we are mathematically NOT making any difference. The point is to get tons of good reviews while having the competitors (which we all are) have little and crap reviews. I don't have problems with struggle and competition, that's life, but it is unnerving when the system is clearly broken and cheated 24/7. You find plenty of people offering a wide range of solutions. Many are simply insufficient in quantity, many naïve and some are very dangerous. There are fiverrs who don't even think about using different IPs so by the time they post their 10~15 reviews, they're already spotted by the eye and their efforts are nixed. Totally useless. In case you wonder, yes, I've talked about it to other people and searched a lot as well. It is really getting depressing. Thing is, since the scam works but there's lots of so-so options out there, it wouldn't be surprising that you'd begin to need contacts even to reach the good scammers. This might wash with BL's observations about a massive collapse in the quantity of reviews.
Careful here, I am in no way saying that Apple has a finger in that directly. What I meant is that if you were part of the scam, doing business on fake reviews, you would most certainly want to buy time and reap as much cash as possible before the head hunters start knocking on your door. So you'd try to avoid Apple directly suffering from it and make them be more lenient about this issue. Again, it does not mean Apple is part of the scam, only that scammers try to avoid kicking the nest. Boosting Apple apps' reviews helps to cast some smokescreen and somehow tame a bit Apple's rage. It's not like they're not going to see what happens, but since I'm not in love with Apple and since I know they're not saints either, I'm not obligation to balm their backs. Hence my point here. So this might be a relatively good way to play the system for an extended perior of time, by not threatening Apple's products directly. In the end, Apple contributed to the failings of their own shop by lowering the entry standards and letting their system be so easily tampered with. It's still a lot of manpower but considering the low labour wages over there and how it's relatively easy to create those accounts and dress them up, it has to be a somewhat profitable business. Anything that's leaving a net positive in the end is OK.
The tricky part would be in managing the virtual-gaming script when tapping the ads (banners or interstitials) and avoid quitting the game once and for all. But since you can know when your game is being quit (auto-pause despite no registering any pause input for example), you might script a back-to-the-app procedure.
Pixelosis I really appreciate you adding your thoughtful insights to this conversation. Really great posts. Thank you.
I would like to point out that dont step white tile now holds the number 3 spot, down 1 from yesterday in the free section. They are also down to 949 overall reviews. Down from thousands they initially had. Reading the reviews that continue being blasted all include 5 stars and praise on how amazing the game is. Including tons of comparisons to flappy bird. So the app continues to be pushed by fake reviews/ downloads. The app 2048 continues its number one spot. Reviews continue to be faked. Reviews comparing it to batman, platformers, and even reviews saying "fast paced action, great fps. Whaaaat? Lol. All the same long winded reviews that make no sense when examined. Its as if the reviews are meant to contain major key words, same as you would do on a website. You would want a site to contain major search engine terms in text you write. I wonder if apple algorithms to just that. Search and count keywords in reviews. Anyone know? I mean seriously why would anyone write a review comparing it to gta5 otherwise?