Agents! - multiplatform multiplayer Spy-vs-Spy fun by Chillingo/Clickgamer(due 25/11)

Discussion in 'Upcoming iOS Games' started by FancyFactory, Feb 17, 2010.

  1. ultimo

    ultimo Well-Known Member

    May 5, 2009
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    Whts the progress m8s!
    I am a bit too impatient, Thanks to TA ;)
     
  2. FancyFactory

    FancyFactory Well-Known Member

    Sep 9, 2009
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    You will have to wait a little longer. Step by step: currently I'm implementing the AI of the opponent for the single player mode. Trickier then I though. After that the programming of the combat action will follow...then then single player mode is done...time for the 1vs1 multiplayer. Maybe around 2 month for the single player development and 1 or 2 for the multiplayer and the polishing. The betatest can start as soon as the single player mode is finished, so if you like to apply...please send me your UDID an give me some more time.
     
  3. FancyFactory

    FancyFactory Well-Known Member

    Sep 9, 2009
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  4. ultimo

    ultimo Well-Known Member

    May 5, 2009
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    Oh!
    I wish I had enuff time to beta test :(
    Will surely listn to da track & let you kno... just some othr day :eek:
    All the best with the game again :)
     
  5. mattll

    mattll Well-Known Member

    Apr 9, 2009
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    bavaria
    great tune
    perfectly fits for the game
     
  6. socom39

    socom39 Well-Known Member

    Instant buy on day one for me this game looks beyond good!
     
  7. jak56

    jak56 Well-Known Member

    i dont see how you play the game?
     
  8. K76

    K76 Well-Known Member
    Patreon Silver

    Feb 12, 2010
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    Cowtown, Texas
    PM sent. Thanks!

    The game's looking really good so far -- keep it up! :D
     
  9. FancyFactory

    FancyFactory Well-Known Member

    Sep 9, 2009
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    Simply tap at the position where the main character should walk to and he will walk to this position. The gameplay is very, very easy - you tap at the floor, the doors, furniture assets or enemys and the character will complete the corresponding action like walking, searching, placing explosives or attacking automatically. By sliding the finger the camera rotates around the player. So basically a "one finger" game.
    As soon as the beta starts I will have a first video ready so you can see what I'm talking about.
     
  10. K76

    K76 Well-Known Member
    Patreon Silver

    Feb 12, 2010
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    Cowtown, Texas
    No joke -- VERY well done!
     
  11. ultimo

    ultimo Well-Known Member

    May 5, 2009
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    Tht is Goyna be Awesome!
     
  12. FancyFactory

    FancyFactory Well-Known Member

    Sep 9, 2009
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    Some up-to-date screenshots, the singleplayer mode will be ready soon:

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

     
  13. jak56

    jak56 Well-Known Member

  14. kugi_igi

    kugi_igi Well-Known Member

    Jun 23, 2009
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    Punturin
    wow! [​IMG]
    another one to look forward
     
  15. mattll

    mattll Well-Known Member

    Apr 9, 2009
    1,976
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    bavaria
    so the single player beta will start soon too?
     
  16. FancyFactory

    FancyFactory Well-Known Member

    Sep 9, 2009
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    Yep, but soon is realitive. ;) Maybe 2 or 3 weeks - but dont nail me down on this timeframe.
     
  17. cubytes

    cubytes Well-Known Member

    Aug 25, 2009
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    I can help beta test and share thoughts, feedback, and ideas at the same time if your interested :)

    like for starters................

    idk what you have in mind but, i think there should be objectives like:
    -find/collect the most intel?
    -deathmatch; kill or be killed
    -destroy or protect an NPC or a piece of evidence
    -hot potato; you have to take an object from point A to point B to earn points; during this game your invisible on the radar, when you pick up the object you and only you becomes visible on the radar, the player to deliver the most objects from a random point A to another random point B wins
    -man hunt where each player takes turns as either the hunter or the hunted and who ever lasts the longest as the hunted wins
    -thats all i can come up with off the top of my head.....

    i would need to see gameplay vids to understand what your engine is like/capable of and the gameplay mechanics you have implemented so far to get a better idea, but from what i see in the screenshots...........

    -theres not going to be much depth to the combat system
    -or any skill involved
    -its the person with the better more powerful weapon that will always win and/or the person to who shoots first
    -as in you cant move and shoot simultaneously
    -however there may be some complex timing involved that might redeem that to a certain extent; like a maching guns firing rate might be capable of doing some serious damage before a rocket even gets launched
    -and the fact that you can switch between weapons
    -well balanced...
    -instead of weapons populated on the map just have each unique spy basically be a class with its own unique loadout?

    idk just some thoughts off the top of my head........

    hope this helps :)

    Plus: i have google apps and intern management experience
     
  18. FancyFactory

    FancyFactory Well-Known Member

    Sep 9, 2009
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    Yes, I'm interested. Thanks! If you like to participate in the beta please send me your device UID and some more infos about your gaming experience via PM.

    You have never played Spy-vs-Spy I guess? :) No problem, but you should give this classic a try for a better understanding. You can play the original C64 version via Java in your browser from here: http://c64s.com/game/1620/spy_vs._spy/

    Its all about "capture the flag" and black humor. You have found the best weapon available? This means nothing if you try to open a door with a well placed explosive set by your opponent...*boom*... :D:cool: But the game is not over when you die. You will start again in an other room with a basic weapon setup and can go on for revenge. Whoever finds the 4 secret documents and makes it's way (alive) to the exit door wins the current session. Not the one with the better weapons. There will be a highscore with the best times.

    You mentioned some nice ideas - but to be honest - I dont want to change the original gameplay at all (mostly). The most importand change I've done is that there will be more weapon types available (original: only a knive) with different fire rates and damage output. After taking damage you can run away to regain your health.
    As soon as I have the singleplayer mode ready I will provide a gameplay video. But its really a lot of fun...ok, if this the developer says it means nothing...but it really is. :)
     
  19. ericube

    ericube Well-Known Member

    Jan 20, 2010
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    United Kingdom
    PM sent, cheers mate
     
  20. redsoxsrule424

    redsoxsrule424 Well-Known Member

    Apr 18, 2009
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    PM sent! Thanks for the opportunity! I'm sure I can help, as I've tested many games!
     

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