a (not to serious) question: what do you hate or love most when developing a game?

Discussion in 'Public Game Developers Forum' started by FancyFactory, Jan 13, 2011.

  1. mehware

    mehware Well-Known Member

    Nov 22, 2008
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    1
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    @schplurg

    Make a woman character, call her Diane, do what Pac Man did :) That one is a freebie.

    - Matt
     
  2. schplurg

    schplurg Well-Known Member

    LOL that has been suggested before. Dave does love the ladies, so who knows. Maybe he'll meet someone...special ;)
     
  3. xn45oo

    xn45oo Active Member

    Love:
    - Engine coding from ground up
    - Watching how the artificial world inside the device starts to emerge and come alive - following its own set of rules and physics set up by the engine
    - Tweaking the parameters and stats to fine tune the gameplay (see also hate)
    - Reaching the point when the capabilities of the engine start to work as an inspiration for level design, suggesting new and unexpected gameplay possibilities that you never actually thought of in the early development phase

    Hate:
    - Tweaking the parameters and stats without really being able to decide what would best serve the most balanced and fun gameplay
    - Implementing menus and GUI (that's why my main menu ended up being part of the of the actual gameplay)
    - Having too little time to do game development
     

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