3GS graphics put to rest

Discussion in 'General Game Discussion and Questions' started by writingsama, Feb 18, 2010.

  1. sk8er4life84

    sk8er4life84 Active Member

    Feb 28, 2010
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    the 3gs is amazing compared to the other device. Games are like 30% running better with less crash
     
  2. TrueAxis

    TrueAxis Well-Known Member

    Sep 7, 2009
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    The reason why using assembly is better than the gcc compiler for the older hardware is because you can use the vector operations on the VFP and pipeline it better. Also, if you are doing a lot of pointer walks you can preload the cache with the pld instruction, which the gcc compiler never uses. So you can gain big performance by doing this at the cost of time for debugging.

    The code base of Space Tripper was written by Miles Visman of Pompom games and he's no slouch at writing very good C/C++ code, it's just that there is so much going on that 412 clock rate on the CPU is not quick enough and assembly just makes things possible with this code base.

    ARM has got very good singles processing instructions with true SIMD. You can get big gains here going into assembly and can process up to 8 bytes at a time.
     

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