3D iPhone MMO (+ Mac/PC) in Development

Discussion in 'Upcoming iOS Games' started by daveyoung, Sep 21, 2009.

  1. daveyoung

    daveyoung Well-Known Member

    Mar 15, 2009
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    This would be different, and isn't finalized by any means. The concept we are *considering* is that, given the planned availability of DLC (run similar to Nexon/Battlefield Heroes), it might also make sense to offer a subscription program for people to get a monthly dose of ingame goodies (like ingame currency), PLUS some special members-only content.

    The game will be free-to-play on the other platforms, no monthly subscription necessary. The iphone client will be a paid client for the game. You can log onto your account and play regardless of platform.

    Not a chance of scrapping it! There may even be limited-edition heads which come out as premium content, it's a whole avalanche of player-design waiting to happen ;)
     
  2. daveyoung

    daveyoung Well-Known Member

    Mar 15, 2009
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    One other thing... someone did ask about the name of the game. It was going by the name 'Gryphon' as a working title, but it has been finalized as DangerLands.

    If you've ever wondered what it would be like to take your Castle Legos, read the poem Jabberwocky by Lewis Carroll, have Dr Seuss write a story about it and build a setting for it, and then have a nightmare about it all and make that into an MMO... that's what DangerLands is.
     
  3. Maphia

    Maphia Member

    Sep 3, 2009
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    Oh my god. I love it.
     
  4. Baitntackle54

    Baitntackle54 Well-Known Member

    Sep 27, 2009
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    #64 Baitntackle54, Sep 28, 2009
    Last edited: Sep 28, 2009
    so if i wanted too waste all my days playing this game which i am now thinking of doing i could be a fangler/fizzler/ganker that has every skill within those skills at the highest, even the differen't schools of magic? but how much longer would that take to level then just picking a couple skills too level?

    oh and another thing too ask, how does picking certain skills affect your mana/hp/defence/offence and such? is it the more skills you train that use energy/hp the more energy/hp you will have with each of those maxed skills adding on to it? or lets say i have a skill that increases energy, if i max that skill is that the max energy i can get no matter how many magic skills i have? I'm kinda assuming you do use mana or energy or something, and it works like this :p

    I can't explain how excited i am for this game now dave, sounds like you put alot of time into it. And way too be answering all these questions.
     
  5. kingkong120

    kingkong120 Well-Known Member

    Jul 17, 2009
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    I don't know if this has been answered, or if you're near this point yet, but how is the art style compared to your other games?
     
  6. Kunning

    Kunning Well-Known Member

    Aug 30, 2009
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    Hope it's even better than Arcana. However, the core idea of the game sounds... interesting, to word it mildly.
     
  7. daveyoung

    daveyoung Well-Known Member

    Mar 15, 2009
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    I made a short video for the dev team to show them what we can do for terrain following (it's important to know the limitations of slopes, etc so they can build terrains that work well) so I figured I would show you guys as well. It's my own artwork, which means lousy 'programmer art'! Thankfully I have a team with me on this one finally, so I can concentrate on what I do best.

    This had 70 bots running around and runs at 15 fps iPhone 3Gs (too much vegetation!). Now they know how much is too much for trees, etc.

    Just a little something early.



    and

     
  8. Kunning

    Kunning Well-Known Member

    Aug 30, 2009
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    Why... is he running around waving a white flag? When he stops running though, the flag looks like a sword.
     
  9. daveyoung

    daveyoung Well-Known Member

    Mar 15, 2009
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    It's a weapon trail, to add a little sfx in order to gauge device capacity.
     
  10. LateralusRok

    LateralusRok Active Member

    Aug 26, 2009
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    Looks like it has a ton of potential! Depending on how you guys implement game mechanics it will either be a good game or a great game.
     
  11. Chronical

    Chronical Well-Known Member

    May 31, 2009
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    St. Gallen, Switzerland
    Josh, are you jealous? ;)
     
  12. kugi_igi

    kugi_igi Well-Known Member

    Jun 23, 2009
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    Punturin
    hey,why not get JAbbawockeez for advertistment,hahahaha
     
  13. daveyoung

    daveyoung Well-Known Member

    Mar 15, 2009
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    I don't think a guy who's got a game with a great publisher and is near release has anything to be jealous about!
     
  14. daveyoung

    daveyoung Well-Known Member

    Mar 15, 2009
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    Thanks, either good or great is acceptable hehe
     
  15. Braiton

    Braiton Well-Known Member

    Sep 28, 2009
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    Looking good. Hope it runs as smooth as shown in an ITouch 2G :D
     
  16. JoshCM

    JoshCM Well-Known Member

    Aug 11, 2009
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    Jealous? Yes... maybe just a little. I'd love to have an MMO coming out soon - but we don't. Ours is planned for next year sometime.
    Nice videos!
    I'll be waiting for it.
     
  17. ShadowsFall

    ShadowsFall Well-Known Member

    May 15, 2009
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    TA 09'
    I'd be jealous for someone to acually make a 3D 3rd person MMORPG too :D, but I can't wait for your game to come out just as well!! Can't wait!
     
  18. ShadowsFall

    ShadowsFall Well-Known Member

    May 15, 2009
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    #78 ShadowsFall, Sep 28, 2009
    Last edited: Sep 28, 2009
    Very very nice! Though the trees seem a bit short... And no fog effects, but not a big deal!! Just extremely early, I'm acually very pleased if you did add the "cartoon'ish" character in the video if you did add that in the game. Hovering adds less fps instead of moving legs right?

    Wow!! I'm suprised at how much questions you've answered, especially my list of them... It would also be nice to have a running ability since there's no horse or anything to travel around with, you did say you liked pets earlier so that's a big +1.

    What I meant by town spawn earlier was that if you died, where would you spawn back to?
     
  19. daveyoung

    daveyoung Well-Known Member

    Mar 15, 2009
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    #79 daveyoung, Sep 28, 2009
    Last edited: Sep 28, 2009
    Those aren't production environmental assets, always the risk you run when you post a vid or pic hehe. The character style is correct in general. Low poly body with a few different mounting positions, no arms or legs/feet shaves off both bones in the animation and polies to draw. Design like this is what makes the MMO concept possible!

    The character is my own creation to give the team an idea of what I wanted, but you can pretty much forget what the head looks like. We are using a different idea for that (as hinted on somewhere above)
     
  20. Kunning

    Kunning Well-Known Member

    Aug 30, 2009
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    Game looks really nice... sorry I mistook the sword trail as a flag! :rolleyes:
     

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