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      1. theatrus
        Post

        iPhone Mazy - Unlimited mazes on iPad and iPhone

        Shaking is nice, but there always needs to be a button to complement it (and an option to turn shaking off). Otherwise looks nice for a basic maze...
        Post by: theatrus, Mar 12, 2011 in forum: iPhone and iPad Games
      2. theatrus
        Post

        Your thoughts on a mechanic to download retina/ipad portions of games seperately.

        Ideally this should be handled by the app store. I would find it annoying to buy an iPad game, have it download, launch it, and then have it...
        Post by: theatrus, Mar 8, 2011 in forum: Public Game Developers Forum
      3. theatrus
        Post

        iPad: OpenGL ES 1 or 2?

        Shaders it is then - thanks for the help :) It does make sense that the ES 1.1 pipeline would be implemented using shaders on 2.0 class...
        Post by: theatrus, Feb 9, 2010 in forum: Public Game Developers Forum
      4. theatrus
        Thread

        iPad: OpenGL ES 1 or 2?

        I am looking at creating an iPad-only turn-based game. I generally prefer the workflow using shaders (not complicated, just "tweaked" fixed...
        Thread by: theatrus, Feb 4, 2010, 3 replies, in forum: Public Game Developers Forum
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