Separate names with a comma.
By the way, I'm making it a point to leave app store reviews on everyone's games I check out from this thread :).
Well, you just got some ad revenue from me. Neat style - Your game is just missing Sonic ;).
Not trying to justify anything, because we obviously did it wrong. But believe it or not there was a method to the madness with our whole...
Yeah, the game (Lost Diamonds) certainly seems way overscoped. But also, when you're working on adventure games specifically it's hard to cut...
If you have weekends free, and can get table space, try doing game related conventions in your area. It's super localized (but so is $500 in...
Hey just a note - I just picked up your Lost Diamonds game. The screenshots really don't do this game justice. I mean, REALLY don't. You need...
Yeah, 500 bucks won't move the needle at all. We tracked all the performance from all the ads we placed. Granted our ads weren't super great (I...
That's a tad harsh. Watched the video, and it certainly looks interesting if a little rough. The QTVR style scenes with 3d elements is an...
Yeah, I hear you. Sunk costs are just that. I hate losing money but it won't be the first time and won't be the last. :p. We're being pretty...
I wish I needed only ~1200 sales. What do I think will be different sales performance wise on PC? Very little. PC is an even tougher nut to...
Yes, hindsight is a wonderful thing. We spent almost 4 years on Star Saver. We were sandboxing mechanics for almost a year before we even started...
I appreciate the support! I thought making a "big game" would get press attention, but it's looking like we should have put more work into a...
Yeah, our conversion is right around where we expect it to be (~1%). Frankly, I'm happy people are enjoying it enough to pay for it (which was...
You can always pick up my game: Star Saver :D. Weird little action/metroidvania platformer if that's your thing. It's a 'long term' game in that...
Yeah, we were hoping that having a reasonable price and 'being totally fair' wasn't a detriment. Haha, I know how to make games - I have no idea...
The first day after the review did generate a little bit of traffic to the game ~400 downloads yesterday, and a handful of purchases. It will be...
Yeah, we looked at the same sources (AppAnnie) Being <200 in small markets didn't affect the downloads at all. We had an OK first couple days...
Yes, hire Dave! He's awesome!
I thought I'd mention too: Our number 1 download market for the game is China right now (by a large margin), but we don't have a Chinese Language...
I don't want to hijack the thread, but I really appreciate the feedback! We just submitted a couple bug fixes and, to your point in the other...