Separate names with a comma.
I would love to keep your hopes up, but given the complexity involved I am focussing my time on Chapter2 content. Sorry, you will have to apply...
yes, it uses all available recharge skills (not daily skills). That may sometimes be not the ideal outcome, as 'harden up' is pointless if you...
yes, I tried to build in a few elements that allow for good replay value. Feats (and choices on skill advancement) is a big factor. Volker
In Chapter One? no. There would be trainers for all the basic skills, but there are some advanced skills (most of which can only be obtained...
no you wouldn't, this is a GOOD chest, believe me.
for those who love Ultima, a few have just come out as browser based games on archive.org!!!...
yes that was discovered recently, the chest is not active. is fixed in v1.2.2 but that is a few days yet to arrive as currently v1.2.1 is with...
:eek: only saw this thread today, I love Ultima, gotta get my hands on this one! To the dev: speaking from my own experience, you can ask for...
interesting thought. I agree it is feasible to embed it in the story/world. at least for some (non-boss) monsters. actually that would make for...
first of all, I got no issue with grinding. I want people to play the game the way they want to play it. However to maximise on that thought...
that is intentional. the fact you find only books for a couple of spells means you don't have a complete range of choice for character...
Spells and skills have some similarities, but are also quite different in some aspects. Here a few of the major concepts that apply: a) both can...
v1.2.0 out - but v1.2.1 out soon with fix for buttons Was just finalising v1.2.1 as Apple approved my v1.2.0. So you will see an update popping...
I checked WP and it seems to work, maybe their servers were out for a bit, not sure. I had a look at the option gap-fill when savegames are...
I have been notified of a bug so to fix that I have already submitted v1.2.0 for App review, which also includes some enhancements I made over the...
v 1.1.0 released ! v 1.1.0 is here! :D (for FULL version, LITE still pending) The update includes many neat tweaks: on popular request: :)...
once you are stunned or paralysed, the effect feels similar in that you cannot move. However the STUN effect is mostly triggered by...
Indeed. Indications are that they are still at a ~8 day turnaround...:(
Good point, will look into this on the weekend. Volker
and taking suggestions for v1.2.0 now. Intention so far: - show item class in COMPARE field, else things like a SCEPTRE and a STAFF may not...