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Does anyone have any recent analytics on what percentage of active users (as in those actually buying current games) are on iOS5? Just...
Regardless of if it's desirable or not, that's pretty impressive tech, I really like what it does to the Space Invaders for example.
Two things that have caused rendering problems for me in the last six months, they will almost certainly be of no use to you but illustrate the...
And developers will, it'll be a much bigger deal than the upgrade from 3g to 3gs was in my opinion. The fact that a huge A5 only game has just...
That depends how they are written, some 3D games adapt to run all the way up to 60FPS (my game Ground Effect was targeted at 30FPS on old devices,...
In terms of pixel fill rate, iPhone4 in Retina and iPad1 can't keep up with a PS2, Xbox1 or even the average ten year old PC. Sure, they have...
Thanks, I used the 8th one from the second batch. Looking forward to trying it out.
My younger son played a lot of the original LBP, some of it during the private beta. He even went as far as using the weird physical logic gates...
I wouldn't push them into anything though they did make half of the levels and craft skins for ground Effect. I've never even really tried to get...
I'm not very multilingual. I went from basic to assembler then C, C++ in '98 and haven't really learned one since then unless you count shader...
Looks great to me. Mr Ugly almost has a point about it being on the wrong platform but, in my opinion is wrong. I've been wondering about how to...
You have what looks a lot like a Breakout clone with the word Breakout in the title. What the hell did you expect?
New blog here that almost sort of hints at gameplay and a great screen grab from Josh. [IMG]
I'd been running with the framebuffer discard for a while though I only added MSAA a few days ago. I'm a bit crap at finding info, in the end I...
Hi Andy, you should really get a namecheck in that blog as most searches on GL optimisations on the Apple forums throw up a thread where you are a...
I've just spent a week or so optimising Topia for slower devices. For the last few months it's been pretty much iPad2 only. iPad1 was running the...
I posted a long blog about my experiences with switching to and optimising for OpenGLES2.0 HERE. Could be useful to some here.
I made a drastic change to my work space today, raised the surface of my desk by a foot or so. I spend too much time sitting. After only a few...
Ground Effect was released in early November 2009 and missed out in one major way. A few weeks later when it was featured in the main N&N in most...
Finally got it together to make a video. Mostly landscape moulding stuff: flMDecH4lgA