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I didn't realize this thread was resurrected ;) To update everyone... I am now back on this full time and hopefully get things finished off...
That's very strange... We were at e3 showing Jet Car Stunts DLC on a 3gs and suffered none of the above problems. The only thing different is that...
What version of 4.0 are you using? Are you a dev and got hold of the seed version? Can you explain what is happening to the game? I updated to...
Jet Car Stunts 2 is in the pipeline - this will have new modes of play and quite a few wish list items people are after. We may save the iPad...
All I can say is the new levels are insane... a whole new set of driving skills need to be learnt :) But I'm having fun trying on the device...
OK, a little update... I've have the new content working on the device... Now it's ironing out a few problems and niggles and getting off the test...
Yeah, the mixer was doing more work because the latency buffer size I requested got ignored. Doing your own mixer certainly helped Jet Car Stunts...
It must effect the 3GS only (it showed up on my device) - anyway this problem has been fixed now... It's worrying for developers that firmware...
I've just got the DLC level pack working from the simulator :) Next I need to do sandbox testing on the real device, then get the leaderboards and...
Has anybody noticed any problems with the accelerometer when they upgraded the OS firmware to 3.1.3? And maybe some performance issues on the...
A developer should set the price and stick with it... And if a sale happens it should be in a blue moon... if all developers realise this then...
The only advice I can give is just do it...
This will never happen if you know the history of Australian game development. But I understand the irony ;) Maybe Jet Car Stunts 2 will show...
@Pamx What we noticed with Jet Car Stunts was that when the lite version had a large sales spike, the payed version would spike as well. But...
When we released the lite version of Jet Car Stunts the game was boosted up the charts as high as 73 in the game charts (US). Before that we were...
We are working on this now... The only thing holding it up now is the server side to host the DLC and that is now been worked on :)
Edit.
At one time we considered using beta testers here, then we heard of testers leaking out betas. The risk just out ways for testing any games we do....
I think a lot of it comes down to programming/art/design skills - a lot of years making games boils down to a lot of experience. I don't like to...
Pro Motion is really good for pixel artwork.