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You *can* its just a little tougher. With Tiled we can create different layers for different objects, plus when you save a tiled level you aren't...
Ya, thats just about right, you probably want your background to move a little too, check this out: http://en.wikipedia.org/wiki/Parallax_scrolling
You probably don't want to load a background in tiled, tiled just makes the level. Load the background texture in your program and draw it in the...
Yay! Micro Mayhem approved, should be coming out Friday!
It's gonna be our first time at e3 as well, so if you find out anything let us know :D Maybe we can get a bunch of iphone devs out at some bar...
We are going to go to E3 this year :D, any other devs going?
They don't like anything that simulates the device breaking.
The developer of Besiegement did it *mostly* on windows by creating a wrapper, check it out:...
Was rejected due to a transition screen we had which caused the screen to explode after you lost a game to get into the next game, it was a really...
We are doing okay, had some good months and some bad months so they even out. We are all working VERY hard, but mostly it is what we love doing...
Hey everyone, I know it's been taking awhile but we are now working on world 4 in full force. It's been a pretty busy past 2 months for us, we...
Developers... I probably only have ~200mb used on my iPod Touch :D
Check out gamdev.net and maybe http://forums.indiegamer.com/ Also, IDGA( http://www.igda.org/ ) has meetups in different states which are...
I've only been giving away promo codes to review sites that look like they are trying to provide something and not just writing so they get free...
Most of our code base is in c++ so your not the only one :D
If you just learn C your going to miss out on the whole object oriented programming stuff... which is a big part of the SDK, I would say go with C...
Heh 3 out of 4 members of Team Phobic left their jobs to start our company... big risk but it is what we have wanted to do for as long as we can...
Plus programmers are often making key decisions(at least in small companies) over game play aspects... even with awesome art a game won't be fun...
Only if that idea becomes something... if it stays an idea it is worthless. I have this great idea for super quantum traveling but I can't find...
http://www.gamedev.net/reference/start_here/ Best of luck!