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Shouldn't be much larger than the compressed file, from what I'm told. I understand, we're all really mad that this happened. Hopefully we can...
Okay, I spoke with the team and it seems like they left the images uncompressed since Apple compresses the game. We just didn't know that Apple...
Well, every level is unique and hand drawn, so it takes up much more space than a tile-based game. Is the file on saved on the phone compressed...
We looked at League of Evil as a benchmark for responsive platform controls on a touch screen. The team had a chance to tweak the engine a bit,...
FPA has all the levels in World 3, plus 3 more, and remixed levels from World 1 and 2, plus a few new ones. And, around 150 collectible hats,...
Thank you! There's around 9 full levels, but with much larger and unique bonus and challenge levels in each, plus a handful of new race levels....
Yeeah... I actually have no idea what's up with the video, someone forgot the rest of the controls :p
I believe OtT's experimented with that, but swipes aren't as responsive as presses. There's two big buttons on the right, one for jump, one for...
Yup! Next week / early March. Sorry for the false start earlier, this time for real! Over the Top's pressed a few backgrounds together for...
Yep, left and right on one side, attack, jump and slide on the other. Making sure movement is as precise as possible.
Just a d-pad, should feel much better than a virtual analog stick. I'm really happy with how the controls feel right now, and I've played quite a...
We've been giving a ton of attention the controls (no tilt, don't worry ;) ). Looks like they were using an older build, so I can confirm that...