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Added Gopher Sniper & Gopher Blast game play videos to main post. Game cutscene coming soon as well... Let us know what you think.
We are just wrapping up the cutscenes for the game (this is taking a bit longer than we expected, but they are going to be pretty cool). We will...
Any more votes coming in? Looking like we will have to decide between #2 and #6 (which is, ironically, where we were before we even did the...
Yes, there are 12 achievements in total and they are integrated into OpenFeint. You can also track and read a summary of each achievement within...
Here is some game play footage of one of the Survival Modes in our upcoming game: RABID GOPHERS This is the Gopher Sniper mode where you see...
Between #4 and the last one for me. #4 has a good look, but I like the web on the last one, and he is funny. Voted #5. Perhaps a "scribble" one...
#2 has better contrast and pops out more. However, it is a bit more traditional. Voted #2
I am posting under our main dev account, but currently I am playing Dungeon Hunter. I would say that I have played this game the most of any game...
We posted a poll in a separate thread for feedback on the best icon choice... Have a look and tell us what you think, if you haven't already.
Thanks everyone for the quick response and feedback! Ironically, our 2 favs internally are 2 and 6 as well. The second one has that "creepy...
We would like feedback from the TA community on what you guys think is the best icon for our soon to be released game: RABID GOPHERS <----...
Thanks for the feedback, always great to hear. We were going for a tiny bit of "shock value" the first time the gopher hand comes up holding the...
Thanks PointOfLight! This has been a fun (and slightly "twisted") game to work on. It's always interesting when a conversation such as "is the...
@PocketMonkey Thanks, it is always great to hear that from other developers! @Chronical Thanks for the reply! For Rabid Gophers we have...
**** [11/18/09] ADDED STORY CUTSCENE VIDEOS **** Hi everyone! We'd like to briefly introduce ourselves... We are QuantumSquid Interactive,...