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Interesting. I tend to go for weapon damage and get the base damage upgrades through levels only. I briefly discussed it in previous posts but...
http://forums.toucharcade.com/showthread.php?p=1673326#post1673326 EDIT: These ones aren't too bad either......
I think he meant taking enchant on top of the 3 abilities for the standard upgrading combo (boost armor/scavenge/ dazzle). I've done that before...
Honestly I couldn't say as I haven't played your build before. Also who is to say which build is better than another? Your approach is...
For level ups you mean? At first you want a couple points of luck just to get the extra HP per potion. that's just essential so you can survive....
I used the scavenge/dazzle/boost armor/skill elixir build to get my high scores... (I tend to play on hard so you can see it on the leaderboards...
I think he's trying to suggest a fight screen similar to a typical turn based RPG that is off to the side and mimics what happens in the game. So...